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Hey everyone! We spent the last few days shortening runs, cutting down boss health, and removing upgrades that had no business showing up for your build. Shorter runs: Danger levels 1 to 5 now end on waves 7, 10, 12, 14, and 15.Fairer bosses: Midbosses and final bosses have a lot less health. They can still kill you. They just will not take forever doing it.Weapon buffs: Sword, Volley, Shuriken, Fire Staff, and Lightning Staff now deal more damage. Weaker weapons are also more likely to roll useful damage upgrades.Better items: Final Cut is cheaper, Crowd Surge has a much smaller armor penalty, and Dragon Staff can gain additional projectiles.Fewer useless upgrades: Duration and Projectile Speed will no longer appear when your current loadout cannot use them.Smoother difficulty: We adjusted enemy scaling, wave healing, gold rewards, and boss pacing across every Danger level.Combat polish: Enemy sounds are easier to hear. Rocky and Goblin King’s slam attacks now better match their warning areas. Pudding Dragon has moved to a Danger level that makes more sense.Less stuttering: Gameplay now finishes loading behind transitions. The first Challenge Shrine activation should also stay smo
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