2026-08-27
multiplayer fix 2.0
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Co-op was built and tested for two players on one machine. Your 3-player sessions found everything that assumption broke, and then some. This update rebuilds it. New Squads of 3 and 4: co-op is no longer a two-player system with extra seats. Everyone gets a body on everyone's screen, is hunted by the swarm, and counts when the run ends. Spectate your squad: when you go down you can now watch your teammates and switch between them, instead of staring at your own corpse. Coloured player halos: the grid lights up in each player's own colour, so you can tell who is where at a glance across the arena. Auto-start: no more LAUNCH button. Once everyone is ready, a 3-2-1 countdown runs and the match starts itself. Un-ready to cancel. Replay vote: the end screen appears for the whole squad, and RETRY is a vote. The run restarts once everyone is in. Rescue gauge: when you are down you can see your revive filling up, so you know someone is coming for you. Balance Bosses scale with squad size: double health in duo, triple in trio, quadruple in a full squad. A boss tuned for one player was melting in seconds under three. Expect a real fight again. Reviving is actually possible: the rev
스팀 공지2026-08-27
Multiplayer fix
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Co-op was built and tested for two players on one machine. Your first 3-player sessions found everything that assumption broke. This update rebuilds it. New Squads of 3 and 4: co-op is no longer a two-player system with extra seats. Everyone gets a body on everyone's screen, is targeted by the swarm, and counts when the run ends. Replay vote: the end screen now appears for the whole squad, and RETRY is a vote. The run restarts once everyone is ready. Launch screen: joining players see a LAUNCHING state instead of being dropped back on the main menu with no explanation. Rescue gauge: when you are down, you can now see your revive filling up, so you know someone is coming for you. Improved Reviving: the revive zone is more than twice as wide and takes less time. It was nearly impossible to hit at surf speed. Teammate markers: larger, in the game's own typeface, one set per teammate. Who is down, where they are, how far. Leaving: one player returning to the menu no longer kicks the whole squad out. The run continues. Fixed Players could be invisible to each other, or stand frozen on a teammate's screen while moving normally on their own. Downed players left a ghost body
스팀 공지2026-08-26
Tutorial, 9 Languages, New Leaderboard & QoL
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
This update makes NOXON easier to pick up and better to look at — without touching what makes it fast. New Tutorial — a 17-step guided mode covering movement, the 3 weapons, charged shots, and the surf (grapple, blink, rocket jump… up to 100 u/s). Finish it and it drops you straight into a real run, no loading screen — your momentum carries over. First-run prompt — new players are offered the tutorial when they first press PLAY. 9 languages — English, Français, Español, Deutsch, Português (BR), 日本語, 简体中文, Русский, 한국어. Switch live in Settings. Display options — fullscreen/windowed toggle and a windowed resolution picker. The UI now scales properly on any screen (4K included). Improved Leaderboard redesign — gold/silver/bronze podium for the top 3, cleaner rows, arcade-style score display. Settings overhaul — reorganized, more readable in every language. Balance — the corrupted floor (lava) no longer appears before the CHAOS tier: early terrain events are now a pure movement playground. Fixed Shots no longer slam into the wall next to you when firing inward while hugging a wall — your aim now always matches the crosshair. GL on the leaderboard. See you at APOCALYPSE.
스팀 공지