2026-06-05
Make It a Million - v0.10.0 Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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⚡ Rush Mode Is Here! A brand-new way to play Make It A Million: fast, risky, and very score-hungry. Rush Mode is a 3×3 sprint with its own rules: - 1-minute timer - Classic rules only - No Rival Bot - Deck numbers limited to 2–5 - Reach 100,000 points before time runs out Rush also has its own leaderboard, so your fastest high-pressure runs now have a proper place to shine. 🧩 Rush Edge Boosts Rush Mode introduces hidden edge drawers around the board. These boosts rotate during the run, and once you place a card in a linked cell, that boost locks in until the cell is cleared. Possible Edge Boosts include: - + Time - - Time - + HP - Score multiplier boosts - Bombs, which clear placed-number cells but score 0 for that clear Line clears in Rush now push the multiplier higher, making every good clear more explosive. 💰 Daily Missions + M Coins Daily Missions now appear directly on the main menu. Complete rotating missions to earn M Coins. M Coins are part of the foundation for future cosmetic and collection features. Rush Mode can also reward M Coins when you successfully reach the 100,000-point target. 🎓 Better Onboarding and Tutorial Hints New-player guidance has been expanded across t
스팀 공지2026-05-31
Make It A Million — v0.9.5t Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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🏆 Steam Leaderboards Are Here! The headline feature — climb the ranks two ways: - Weekly — a fresh ladder that resets every Monday. New week, clean slate, new shot at #1. - All-Time — your best scores ever… but stay sharp: set a new personal record at least once a week, or your name slides down to the inactive tier (with a "💤 last record Xd ago" tag). The top of the board belongs to active players. Filter the All-Time boards by your exact ruleset — Timer / Bot / Guide Dots, on or off — so you only ever compete against players on the same settings. Browse Global, Friends, or the players right around your rank. 🛡️ Built-in cheat protection keeps the boards honest — forged scores are filtered out. 🃏 Special Cards, Reworked Every special card now plays bolder and bends the rules its own way: - 📍 Position — place on the colored corner zones: red = 1, blue = 10 - 🌟 Wild Number — drop on any empty cell to complete a line (scores 0, but plugs the gap) - 🪞 Mirror — tap an empty cell, then a pulsing neighbour to copy its value - 💎 Doubler — play on a filled cell to double it; push it past 9 to lock it in - 🎨 Wild Symbol & 🃏 Joker round out the set A brand-new tutorial step walk
스팀 공지2026-05-28
Make It A Million — v0.9.5s Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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🐛 Crash Fixes — Force Clear is FINALLY safe After a thorough sweep of the codebase, all Force Clear Row / Column crashes should now be resolved. Several lurking animation bugs were behind the persistent crashes — they're all fixed: - 🤖 Bot cell markers - 🔒 Cell Lock badges - ✨ Armed-skill icon pulses in the store HUD You can use Force Clear skills (and combine them with Cell Lock or Bot encounters) without worrying about the game dying on you. ⏱️ Rule Rotation Popup — Instant When the puzzle rules change (every 10 or 30 line clears), the rules popup now appears immediately instead of after a ~7-second delay. No more placing cards under the old rules without realizing they've changed. 🤖 Bot Appearance — Cleaner Sequence The Rival Bot's introduction now follows a clear, deliberate sequence: - Bot Appears — full intro banner plays - Grid greys out — "BOT THINKING…" - Bot acts — places its card - Filter removed + green YOUR TURN flag No more bot moves overlapping with the intro cinematic. 🚫 No Stacking + Rival Bot — Auto-Resolved These two together created a death spiral: you couldn't reclaim bot cells (no stacking allowed), so the board filled with mixed
스팀 공지2026-05-28
Make It A Million — v0.9.5r Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
🐛 Crash Fixes - Force Clear Row / Column → no more crashes. Using a row/column cleaner and then placing a new card is now safe. - NEW HIGH SCORE banner crash on retry → fixed. Replaying after beating your record won't kill the game anymore. - Bot-thinking overlay crash → fixed (from the previous hotfix — re-noting in case you missed it). - Did a full sweep for similar issues across the rest of the codebase. Several other animations got hardened the same way as a precaution. ⚖️ Balance: Adjacent Rule Loosened The Adjacent sub-rule has been changed from ≤ 1 to ≤ 2 difference between neighbouring cells. Why? The old rule had impossible combos: - Adjacent ≤ 1 + Odd Only → odd values (3/5/7/9) all differ by 2, so nothing could chain - Adjacent ≤ 1 + Even Only → same trap with 2/4/6/8 With ≤ 2, every consecutive odd or even number chains naturally, plus the rule can now combine with Center-Out and Frame main rules (which were previously locked out). 🤖 Rival Bot: Snappier Shifts The Rival Bot's deck is now 12 cards (was 24). Same cooldown ladder (returns at 50K → 100K → 200K → 400K → 800K continuous), but each "shift" is shorter — so you get more rest periods between b
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