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Hi everyone, and especially anyone who loves potatoes. Release day is Friday, September 25, at 4 AM in Los Angeles, 7 AM in New York, noon in London, 1 PM in Berlin, 7 PM in Beijing and 8 PM in Tokyo. If you're reading this later, the game is already out. I made this game on my own. My wife Maria played it, found the spots where it didn't work or worked badly, and a lot of her advice really helped. It's in the game now. For me it turned into a game where I just goofed around, let loose and made stuff for the fun of it. The full version has changed a lot since the demo this summer. If you played the demo, you won't recognize the game now. It got better, and there's a lot more content in it. There's about three or four hours of play here, maybe even five, depending on how deep you want to go and how you like to play. And after that you can play it again in a completely different way. One click, one layer Every click drops a random ingredient onto the bread, and the tower keeps growing until a guest takes it. You don't even have to click. Moving the mouse back and forth works too. The guests in this game are drinks with faces. Coffee, kefir, lemonade
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