2026-07-21
Achievement and Balance Tweaks
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Minor Patch NotesThe "1 Million Bugs" achievement requirements have been reduced.Players did the math and rightly pointed out that the required time to achieve this achievement was well beyond the intended play time for the launch content. The achievement has been reduced to 100,000 bugs and been renamed so that we may never forget ;).The Care Package dropped by command now appears earlier in game rounds.There is still a range of time where the package can occur so that it isn't standard across every round, but players reported frustration when the package could potentially show up 3 or 4 seconds before the end of a game round and they didn't have a chance to take advantage of the upgrade that they'd purchased. The base health of the care package has also been reduced to better allow players to break the box without having larger damage upgrades of late game.Other minor balance tweaks and bug fixes.We are still adjusting the balance of the game slightly so that players feel engaged with the game as they scale. We don't want to take away the late-game power that players feel, but adjusting some health values for late-game enemies helped them feel more d
스팀 공지2026-07-06
🛠️ Post Launch Updates 🛠️
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🛠️Post Launch Updates🛠️We're super happy to see players playing and enjoying the game and voicing their opinions on how we can make the it even better.We've just finished pushing the first update to resolve a few issues that players have reported listed below ...ACCESSIBILITY: Enemy damage flash can now be adjusted in the options menu (gear button)Players reported that flashing enemies as they receive damage caused visual discomfort and an accessibility issue. This is a top priority for us and we don't want anyone to be hindered from enjoying the game so this can be reduced in the options menu.Balance: Max levels of some economy upgrades have been reducedSome players have voiced concerns that the late-game economy of the game feels too accelerated and the later prestige levels pass too quickly. We've reduced the max scaling potential on some economy upgrades to hopefully pace the end-game better and allow players more time with the later prestige levels without hindering the ability to reach those later prestige levels.UI / Quality of Life: A confirmation message has been added when clicking "New Game" in the event that a player has save data that will
스팀 공지2026-06-15
IDLE Coming to Steam Next Fest!
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Latest Demo UpdateWe've been constantly passing the build of IDLE: Intergalactic Defense League Exterminators around over the past couple of months and received some great feedback. Everyone has been super helpful with their suggestions and excited to see more and we're ready to pass that on to everyone else through Steam Next Fest!Having said that, we want to see if there's more that we can do to make IDLE the best game that it truly can be and we need YOU to spread the word about the latest update so that we can hear from as many people as possible. Tell us what you think, tell your friends, tell your family, tell your dog if you want to!We're shaping up to launch in the near future and can't wait to hear from everyone.
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