The Story Behind Shark Town 🦈✨Shark Town began as a dad building a game for his young kids. After seeing how much toddlers enjoyed simply exploring and moving around in a safe game world, it became clear that what young children really wanted was freedom to explore without pressure. Many games are still too complex, too fast, or designed for older players. Most experiences don’t truly become accessible until age 6 and up. So the idea evolved, what if kids could explore a peaceful ocean instead? Built in Unreal Engine, Shark Town was created as a calm, safe underwater playground where young players can freely swim through a colorful ocean using a controller. Instead of driving trucks, children guide friendly sea creatures like sharks, dolphins, sting rays, and orcas through a welcoming world designed specifically for ages 2 and up. Controls are intentionally simple. Movement is easy to un
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-04-16
Adjustments to fish movement and VFX / Fixing collision issues with collectibles
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Applied Rock Breakables Applied rock breakables to main level rocks Spread out Big School of Fish Spawn Set up parameters to spread out different groups of fish farther apart Fixing Collectibles Collision Issue Fixed collision setting for some of the collectibles that was creating collision issues Adjusted Fish Movement Lowered default acceleration and max default speed Lowered pitch angle recovery speed