2026-08-18
Patch — sharper look, fairer traps, achievements actually unlock
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey everyone —This one is about how Vacov looks, how it feels, and three achievements that were quietly broken. Also the deceit floors in Hard Ban.LookAirborne dust is quieter so platforms and hazards stay readableStronger world atmosphere — sky wash, glow, floor hazePost tuned: bloom, vignette, grain — less muddy, more “server bay”FeelJumps and landings are snappier and more consistentOne-jump pads — first jump is free, second jump is the ceiling. Resets on death. Works at the edges and with hold-to-jumpJump-kill pads — any jump kills; walk the invisible floorBlink floors pulse forever again (they used to vanish and stay gone)Shove wall only grabs you on contact, then flings you backEarly laser rooms: red = stand still, blue = keep movingAchievements (fixed) These three were not unlocking correctly. They do now:Ghost Protocol — walk across an invisible floor and liveClean Record — finish any world without dyingFast Extract — complete the game in under 50 minutesKeep dying. Vacov is watching.
스팀 공지2026-08-03
Title: Patch — traps bite again, clearer lasers, Vacov laughs
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone — Small but sharp update. A few gags were soft, the blink floor got stuck solid, and Vacov was weirdly quiet about your deaths. Fixed. Fixes & tweaks One-jump deceit pad — second jump from the pad launches into the ceiling again (was unreliable) Blink platforms — they pulse on/off forever again (including the teaching level), not “vanish once and stay forever” Boss runway (flag 3) — spike stomp hangs up top ~3× longer; the slam is still as fast as before Default music volume — quieter by ~1.5× on fresh settings New / clearer Laser teach hints (early False Positive / amber levels) — red = stand still silhouette, blue = keep-moving silhouette above the beam System laugh on death — mechanical evil laugh when you die, with pitch/grit variation; can layer if you die again mid-laugh Thanks for the reports — keep dying, Vacov is listening.
스팀 공지2026-03-22
🎉 Escape From Vacov — Update v0.8
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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✨ What's New: 🎬 Main Menu & Transitions Added main menu with Play, Settings, Exit buttons Cinematic screen transition with shutters when starting the game Pause on ESC during gameplay with the same menu Smooth animations for panel switching 🎨 Character Animations Completely redesigned player sprite (64x64 pixel art) 4 new animations: Idle (breathing) Run (running cycle) Jump/Fall (air pose) Smooth transitions between all states 📊 UI Improvements HP Slider now follows the player (embedded in prefab) Slider color changes from green to red at low HP Slider shake effect at critical health (
스팀 공지2026-03-21
🎉 Escape From Vacov — Update v0.5
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
✨ What's New: 🏆 Achievements System Added 5 Steam achievements: First Death — Die for the first time First Victory — Complete the game World 1 Cleared — Finish all levels in World 1 Getting Started — Die 10 times Death Master — Die 100 times Achievement progress tracked across all playthroughs 💀 Death Counter New persistent death counter UI Tracks total deaths across ALL playthroughs (never resets!) Your suffering is permanent... 😈 Check your progress in the top-left corner 🎨 Character Animations Completely redesigned player sprite (64x64 pixel art) 4 new animations: Idle (breathing animation) Run (smooth 4-frame cycle) Jump/Fall (air pose) Death (explosion effect) Smooth transitions between all states Proper pixel-perfect rendering (no blur!) 🔊 Trap Sounds Background music ALL trap types now play activation sounds: Trigger Traps Directional Traps Teleport Traps Timed Traps Toggle Traps Global sound system (one control for all traps) Smart cooldown prevents audio doubling Consistent volume across all traps ⚡ Performance & Polish Fixed restart delay after game completion (now instant!) Unified transition speed between all chunks Fixed UI showing incorrect level after restar
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