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Content & Game ModesStory Mode (Early Access): The first 3 levels are 100% complete and playable.Speedrun Mode: Implemented and optimized with navigation (NavMesh) fixes for fluid transitions between arenas.Simulation Room: Interactive tutorial finished to introduce core mechanics.Combat & ArsenalNew "Rift Souls" System: New "SOUL EXTRACTION" energy added. It is now possible to extract and summon the souls of defeated enemies (Levels 2 and 3) by consuming Rift energy.New Weapons: Added the Staff (focused on fast combos) and Hammer (massive damage from 1 to 30), plus refined balancing for Martial Arts and 2H Sword.Enemy Balancing: Adjusted HP, Damage, and Cooldowns for all enemies (Krugg, Fenrik, Kragoot, Kragolith) to maintain a frantic and fair pace.Technical Fixes & ImprovementsController Support: Full compatibility implemented for Xbox and PlayStation (DualSense) controllers.System Improvements: Enhancements to the RiftPoint system.Bug Fixes:Fixed a physics bug that caused King Grobak to tilt when hit by specific shadows.Fixed the permanent hole in the NavMesh of Speedrun mode doors, ensuring Shadows follow the player from one room to another with
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