2026-08-12
Day 2 Quickpatch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Gameplay and ProgressionPrestige is stronger. Each level now gives x1.5 max Hull, Shield, and Fuel, +2 weapon damage, and +2 salvage XP.The ship profile now shows your total Prestige bonuses.Charity Outpost credit-to-XP conversion increased from 5% to 20%.The main "Defeat the Flagship" objective now disappears after completing the Flagship ending.Mission 5 now shows the reward you actually received after defeating the Flagship.Impulsifier now correctly explains that its feature unlock is permanent, but its levels reset on Prestige.Legacy ProtocolLocked Legacy Protocols now clearly say to defeat the Flagship to unlock one.Pursuers and Enemy TacticsEnemy tactic Escape has been removed completely because they're annoying.Pursuers are now always Unknown ships and always spawn with a random drone.Enemy tactics now show short descriptions in hover tooltips across all 14 supported languages.Enemy hover tooltips were cleaned up for easier reading.Self Destruct is now exclusive to Scavenger fodder starting in Sector 5, preventing bosses from disappearing.Loot and TooltipsMarkets now show side-by-side comparisons between equipped and incoming systems.Modules, Drones, and Augme
스팀 공지2026-08-11
Day 1 Quickpatch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Thanks to everyone who reported the bug.Hull SiphonThe low-hull alarm no longer plays while Hull Siphon is equipped.Shield HarvestShield Harvest now consistently activates from all player kills.Enemy self-destructs do not activate Shield Harvest, but still count toward enemy totals and rewards.OverkillOverkill now activates from all player lethal damage.Shield LeechShield Leech now restores shields based on the actual damage dealt.Damage from secondary effects also qualifies now.Overflow BafflesOverflow Baffles now activates from every shield break, including shields broken by Ionic damage.Weapon StoreThe bottom row now only offers:2 random weapon-stat upgradesplus1 effectiveness decrease1 effectiveness increaseShady Weapon Store weapons are now 25% cheaper than normal Weapon store.Enemy TacticsEnemy reflected damage is now capped at 50% of the player's current hull per hit, preventing an instant kill.
스팀 공지2026-08-09
Progression, Balance, Fixes, and New Localizations
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
I know last update I said that it was the last regular update before the launch.I'm sorry I lied.This update focuses on progression pacing, combat balance, weapon behavior, bug fixes, and additional localization support.BUILD 1.2.0.3 Progression ChangesThe main mission progression has been reworked:Die Once or Kill an EliteReach Sector 3Reach Continuum 5Reach Sector 10Mission 1 can also progress by either dying once or defeating 1 Elite.Black Hole and Prestige are now unlocked at Sector 2 instead of Sector 5, giving access to these progression systems much earlier.High Bandwidth now capped at Level 5, but its maximum cooldown reduction was also reduced from 75% to 50%, with increased upgrade costs.Homing now grants +4 Accuracy at Tier 1 and +1 per additional effective Tier.Boss BalanceBoss scaling has been adjusted to better match player progression.Reduced boss adaptive damage scaling from 70% to 35%.Improved boss HP scaling based on Player DPS so later bosses, particularly around Sector 4, are not flimsy.Weapon ChangesWeapon switching during combat has been adjusted to prevent several exploits and make switching more deliberate.Fixed rapidly swapping weapons back and forth c
스팀 공지2026-08-03
Pre-launch Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
This will be the final regular update before launch. From this point forward, development will focus on testing, stability, and critical fixes to reduce the risk of introducing new problems before release.Build 1.2.0.0Expanded Laser and Augment SupportThis update significantly expands laser weapons, giving beams continuous damage, clearer stats, and compatibility with several powerful augments.Lasers now deal damage throughout the entire beam duration instead of only dealing damage on first contact. Their weapon panels now display Beam Duration and Damage Interval, making their damage output easier to understand.Lasers can now use:HomingOrbiting ShotsSpiral ShotsPiercingWall TrailSplitterHoming Lasers initially fire according to weapon accuracy, then correct toward their target.Orbiting Shots now perform their regular attack and orbiting attack at the same time across all compatible weapons. Higher tiers add more rotations and increase laser beam length.Spiral Lasers continuously rotate forward instead of performing a normal beam sweep. Higher tiers increase their rotation speed and beam length.Piercing Lasers retain their full beam length until all available pierces have been cons
스팀 공지