This is a text-driven click-based game featuring automated production, idle management, town simulation, turn-based combat, and frontier expansion. You begin with a small settlement and gradually expand your influence through resource management, building planning, technological research, and squad management. Explore an ever-expanding map, engage in battles, and unlock new regions and systems as your settlement grows. Core Gameplay🏗 Town Management & Resource Control· Construct buildings with different functions to continuously produce various resources
· Make strategic trade-offs under limited resources to balance development and expansion
· Combines automated production with idle mechanics, suitable for long-term play
🔬 Research System· Unlock new buildings, units, and systems through research
· Technological progress directly affects town efficiency and combat strength
⚔ Turn-Ba
이 게임의 숨은 것전체 67개 · 조건 비공개 6개 · 1% 미만 3개 · 전 세계 달성률 낮은 순
0.7%
Mega MetropolisPopulation reaches 10,000
0.7%
Conqueror of All FrontsWin 4,000 battles
0.7%
Finishing TouchCreate a mod and upload it to the Workshop
1.4%
Half-Century EraSurvive for 50 in-game years
1.4%
Centennial EpicSurvive for 100 in-game years
2.1%
Silent Ruins깨기 전엔 조건을 안 알려주는 도전과제
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나전체 긍정 80.0%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-05-23
V4.184.1.19
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
New: Added unit quota system, allowing players to adjust recruitment limits for each unit type. (Thanks for the feedback) Change: Unlocked "Time Control Buttons" are now visible but disabled instead of hidden. (Thanks for the feedback) Fix: Resolved the issue where abysses would duplicate after map expansion. (Thanks for the feedback)
Change: Increased map size to 32×32. (Thanks for player feedback!) Fix: Resolved an issue where newly generated cells would be offset toward the bottom-right when loading old saves with smaller map sizes. Fix: Resolved an issue where the expansion state of newly generated cells would not automatically synchronize when loading old saves with smaller map sizes.
Fix: Fixed an issue where the population shortage提示 would not display correctly when building a settlement. Optimization: The map list now displays all maps in full; locked maps are no longer hidden and are shown as disabled buttons instead. Optimization: The "Dispatch" button on the tile info panel now changes its text based on the tile's current state. Balance: Reduced new player difficulty to prevent progress from getting stuck (thanks for the feedback): - Lowered the base number of enemy spawns. - Increased the base stats of "Tribal Wanderers".
Fixed: An issue where some loot was missing after defeating a boss. (Thanks to player feedback) Added: Dynamic pricing feature for the trading module. (Thanks to player feedback) Changed: Increased the stock上限 (inventory cap) and refresh probability of certain items. (Thanks to player feedback)