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Caravan Village: Farming Life

어드벤처 · 캐주얼 · 인디 · 한글 지원 · 2026년 6월 23일
스팀에서 보기
지금이 역대 최저가
최근 2년 2번의 할인 중 가장 쌉니다.
정가14,000원
할인-50%−7,000원
최종7,000원
역대 최저 스팀 기준7,000원-50%
보통 걸리는 폭-50%2회 기준
역대 최저와 차이없음지금이 그 값
46%30일 내 할인 확률시즌세일 참가 1/6 · 평균 간격 48일
추세 판단 보류 최근 6개월 리뷰가 16개뿐이라 추세를 말하기 어려워요. 전체로는 62.5%예요.

스팀덱 주변기기세일 때 산 게임, 누워서 하려면

할인 내역이 게임이 언제 얼마에 걸렸나

0%45%90%2026.06.23 · 25% · 10,500원2526.062026.08.10 · 50% · 7,000원5026.08
기간할인율그때 가격 / 정가
2026.08.10 ~ 2026.08.17-50%7,000원14,000원역대 최대이력
2026.06.23 ~ 2026.07.07-25%10,500원이력

다음 기회

  1. 오늘2026.10.04
  2. 겨울 세일2026.12.17 (D-74)시즌세일 · 30일 쿨다운 면제

책상 환경게임보다 의자에 더 오래 앉아 있습니다

어떤 게임인가

You poured your life savings into that glossy brochure promising a "luxury caravan village," expecting a life of leisure. But reality hit hard: the realtor ran off with the cash, leaving you with nothing but a rusted, weed-choked wasteland. Yet, this tragic end is actually the beginning of your new life. Armed with just a suitcase and your grandmother’s legendary recipe book, you set out to start from scratch.
Can you learn to live off the land and turn this scrapyard into a thriving sanctuary? It won't be easy. The land is neglected, the locals are wary, and the pages of your grandma's cookbook are missing. But the valley seems full of opportunity. With a little dedication, some creativity, and plenty of delicious food, you might just be the one to restore Caravan Village to greatness!

FeaturesTurn a Junkyard into Paradise. Transform your overgrown field into a lively farm and hotel! C

평가는 어떻게 변해왔나전체 긍정 62.5%

0%50%100%2026-08 · 50% 할인2026-06 · 25% 할인2026-07-29 · Title: v0.2.0 — Big Fix Update: Trees Give Wood, Quests Unst2026-07-13 · A Massive Apology & Huge Update: 12 Neighbors, Co-Op & Green2026-07-01 · 2 - The Big Update is Live! (And a huge apology for the dela2026-07-01 · The Big Update is Live! (And a huge apology for the delay) 🛠2026-06-25 · 🌾 Caravan Village: Farming Life — Hotfix Update2026-06-23 · Hotfix 1: Resolution Fix & Economy Tweak2026-062026-062026-072026-08
월별 긍정률 업데이트 할인

최근 업데이트한글 요약 · 원문은 접어뒀습니다

2026-07-29
Title: v0.2.0 — Big Fix Update: Trees Give Wood, Quests Unstuck, Smoother Perfor

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Hey everyone, This update is built almost entirely from your feedback — forum posts, reviews and bug reports. Some of these were serious issues that blocked progress, and I'm sorry it took a while to track them down. Here's everything that changed. 🪓 The big one: trees now actually give wood If you started a new game and found every tree in the forest was an unchoppable sapling — that was a bug, not design. World-placed trees were incorrectly starting their growth cycle on day one, so the entire forest was "too young" to harvest and the axe uprooted trees instead of felling them. Fixed: forest trees are fully grown from day one and drop wood as they should. Saplings you plant yourself still grow over time, as intended. A related co-op issue where resource drops could get lost is fixed too. 📜 Quest & progression fixes The full 50-quest main story has been tested end to end and completes without a single stuck step: Gift quests now count — the item was being consumed without the counter ever moving. Mine quests now advance correctly when you enter the mine. If you're currently stuck on one, loading your save and entering the mine once will unstick it. Fri

스팀 공지
2026-07-13
A Massive Apology & Huge Update: 12 Neighbors, Co-Op & Greenhouses! 🛠️

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

A Massive Apology and a Huge Update! 🛠️🏡📖Hi everyone. First of all, I want to sincerely apologize for releasing this update a bit later than you might have expected. There is a very important reason for this delay, and I want to be completely transparent with you.I am fully aware of the massive refund rates during the game's launch days. Nearly half of the people who bought the game refunded it... And to be completely honest? They are absolutely right. Even though I released the game in Early Access, the initial version was unfortunately very empty in terms of content and felt more like a buggy demo. This is my first game development experience, I am learning everything on my own through trial and error, and I take full responsibility for that rushed, incomplete release.I apologize to everyone who refunded for the disappointment. But to everyone who kept the game in their library, didn't refund, and trusted me enough to wait: Thank you from the bottom of my heart. Thanks to your support, I've been working day and night without sleep to fix all the core issues of the game from the ground up.Now, let's get into the massive additions that will completely cure that

스팀 공지
2026-07-01
2 - The Big Update is Live! (And a huge apology for the delay) 🛠️

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

2- The Freeze Is Fixed — Big Stability Update (and an apology) Hey everyone, I'm late. I promised this update by the weekend and it took me almost a week longer. I'm genuinely embarrassed about missing my own deadline, so before anything else: I'm sorry for keeping you waiting. I also want to be straight with you about the launch. A lot of you refunded the game — roughly one in four — and honestly, you were right to. Between the freeze and everything else, what I shipped felt more like a demo than an Early Access game. This is my first game, I'm still learning, and the messy launch is on me and nobody else. To everyone who refunded: I get it, and I'm sorry I let you down. To everyone who stayed and trusted me: thank you, from the bottom of my heart. You're the reason I've barely left my desk since launch day. **So what took so long?** When your reports started pouring in, I realized the problem wasn't just a few bugs. Some of the game's core structure was built wrong from day one, and that was the real source of the stuttering, the lag, and the infamous freeze. Patching over it wasn't going to cut it, so I tore it out and rebuilt it

스팀 공지
2026-07-01
The Big Update is Live! (And a huge apology for the delay) 🛠️

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

The Freeze Is Fixed — Big Stability Update (and an apology) Hey everyone, I'm late. I promised this update by the weekend and it took me almost a week longer. I'm genuinely embarrassed about missing my own deadline, so before anything else: I'm sorry for keeping you waiting. I also want to be straight with you about the launch. A lot of you refunded the game — roughly one in four — and honestly, you were right to. Between the freeze and everything else, what I shipped felt more like a demo than an Early Access game. This is my first game, I'm still learning, and the messy launch is on me and nobody else. To everyone who refunded: I get it, and I'm sorry I let you down. To everyone who stayed and trusted me: thank you, from the bottom of my heart. You're the reason I've barely left my desk since launch day. **So what took so long?** When your reports started pouring in, I realized the problem wasn't just a few bugs. Some of the game's core structure was built wrong from day one, and that was the real source of the stuttering, the lag, and the infamous freeze. Patching over it wasn't going to cut it, so I tore it out and rebuilt it pr

스팀 공지

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