2026-07-29
Title: v0.2.0 — Big Fix Update: Trees Give Wood, Quests Unstuck, Smoother Perfor
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey everyone, This update is built almost entirely from your feedback — forum posts, reviews and bug reports. Some of these were serious issues that blocked progress, and I'm sorry it took a while to track them down. Here's everything that changed. 🪓 The big one: trees now actually give wood If you started a new game and found every tree in the forest was an unchoppable sapling — that was a bug, not design. World-placed trees were incorrectly starting their growth cycle on day one, so the entire forest was "too young" to harvest and the axe uprooted trees instead of felling them. Fixed: forest trees are fully grown from day one and drop wood as they should. Saplings you plant yourself still grow over time, as intended. A related co-op issue where resource drops could get lost is fixed too. 📜 Quest & progression fixes The full 50-quest main story has been tested end to end and completes without a single stuck step: Gift quests now count — the item was being consumed without the counter ever moving. Mine quests now advance correctly when you enter the mine. If you're currently stuck on one, loading your save and entering the mine once will unstick it. Fri
스팀 공지2026-07-13
A Massive Apology & Huge Update: 12 Neighbors, Co-Op & Greenhouses! 🛠️
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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A Massive Apology and a Huge Update! 🛠️🏡📖Hi everyone. First of all, I want to sincerely apologize for releasing this update a bit later than you might have expected. There is a very important reason for this delay, and I want to be completely transparent with you.I am fully aware of the massive refund rates during the game's launch days. Nearly half of the people who bought the game refunded it... And to be completely honest? They are absolutely right. Even though I released the game in Early Access, the initial version was unfortunately very empty in terms of content and felt more like a buggy demo. This is my first game development experience, I am learning everything on my own through trial and error, and I take full responsibility for that rushed, incomplete release.I apologize to everyone who refunded for the disappointment. But to everyone who kept the game in their library, didn't refund, and trusted me enough to wait: Thank you from the bottom of my heart. Thanks to your support, I've been working day and night without sleep to fix all the core issues of the game from the ground up.Now, let's get into the massive additions that will completely cure that
스팀 공지2026-07-01
2 - The Big Update is Live! (And a huge apology for the delay) 🛠️
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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2- The Freeze Is Fixed — Big Stability Update (and an apology) Hey everyone, I'm late. I promised this update by the weekend and it took me almost a week longer. I'm genuinely embarrassed about missing my own deadline, so before anything else: I'm sorry for keeping you waiting. I also want to be straight with you about the launch. A lot of you refunded the game — roughly one in four — and honestly, you were right to. Between the freeze and everything else, what I shipped felt more like a demo than an Early Access game. This is my first game, I'm still learning, and the messy launch is on me and nobody else. To everyone who refunded: I get it, and I'm sorry I let you down. To everyone who stayed and trusted me: thank you, from the bottom of my heart. You're the reason I've barely left my desk since launch day. **So what took so long?** When your reports started pouring in, I realized the problem wasn't just a few bugs. Some of the game's core structure was built wrong from day one, and that was the real source of the stuttering, the lag, and the infamous freeze. Patching over it wasn't going to cut it, so I tore it out and rebuilt it
스팀 공지2026-07-01
The Big Update is Live! (And a huge apology for the delay) 🛠️
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
The Freeze Is Fixed — Big Stability Update (and an apology) Hey everyone, I'm late. I promised this update by the weekend and it took me almost a week longer. I'm genuinely embarrassed about missing my own deadline, so before anything else: I'm sorry for keeping you waiting. I also want to be straight with you about the launch. A lot of you refunded the game — roughly one in four — and honestly, you were right to. Between the freeze and everything else, what I shipped felt more like a demo than an Early Access game. This is my first game, I'm still learning, and the messy launch is on me and nobody else. To everyone who refunded: I get it, and I'm sorry I let you down. To everyone who stayed and trusted me: thank you, from the bottom of my heart. You're the reason I've barely left my desk since launch day. **So what took so long?** When your reports started pouring in, I realized the problem wasn't just a few bugs. Some of the game's core structure was built wrong from day one, and that was the real source of the stuttering, the lag, and the infamous freeze. Patching over it wasn't going to cut it, so I tore it out and rebuilt it pr
스팀 공지