2026-08-12
We Need Your Support: Why Your Feedback & Reviews Matter So Much to Us!
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Hey Everyone! First off, a huge thank you to everyone who has played, wishlisted, or spent time with our game! We are a small independent development team, and as much as we love building this game, understanding how you experience it is just as crucial for us. Right now, our biggest challenge is the lack of player feedback. ⭐️Why It’s Tough Without Feedback: Bug Fixing: No matter how much we test internally, identifying issues across different hardware and setups is almost impossible without your reports. Full Release & Future Updates: To prepare for full release and shape upcoming patches, we need to know what’s working, what feels clunky, and what needs tweaking. Your feedback directly dictates where we focus our development efforts next! ⭐️ Why the 10 and 50 Review Milestones Are Critical: Because of how Steam’s algorithm works, visibility for indie games relies heavily on player reviews: The First 10 Reviews: Hitting 10 reviews displays a review score on our store page and signals to Steam that our game is active. The 50 Reviews Milestone: Reaching 50 reviews triggers a major boost in Steam’s recommendation engine, putting the game in front of significantly more players. F
스팀 공지2026-08-12
Update v0.2.1 / Hotfix - Friction & Save System Fixes
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Hey Everyone! We’re back with a quick update focusing on community-reported issues, physics tweaks, and overall game balance. Thank you all for sharing your feedback with us! Here is what’s new in this patch: Fixes & Adjustments Save System Improvements: Fixed various edge-case issues causing progress/data corruption in saved states. Your save files should now work smoothly. Platform Friction & Physics Tweak: Resolved an issue where character friction on moving/tilted platforms felt inconsistent or floated unexpectedly. Movement on platforms now feels much more responsive and grounded. Balance Adjustments: Rebalanced various numbers, enemy mechanics, and progression pacing based on early player gameplay data to ensure a smoother difficulty curve. Minor Bug Fixes: Fixed minor visual glitches on specific environment tiles. Corrected minor UI overlap and menu navigation bugs. General stability and performance optimizations. Found Another Bug? We are actively monitoring your bug reports to fix things as fast as possible. If you encounter any issues or have feedback regarding this update, please let us know in the Steam Discussions section! Thank you for playing and supporting u
스팀 공지2026-08-08
Early Access Update v0.2.0 — Major Patch Notes
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Crown of Silence — Major Update v0.2.0 Patch NotesWe are excited to release the first major update for Crown of Silence in Early Access! This patch brings significant improvements to boss encounters, player mechanics, audio, visuals, widescreen support, and overall game balance.Here is the full breakdown of what’s new and improved:Boss ImprovementsBjornReworked AI & Attack Algorithms: Attack logic and behaviors have been updated for a smoother combat flow.New Animations: Added brand-new melee attack animations.Dash Attack: Fixed the effective range and targeting of the dash attack.Arena Renewal: Fully updated and redesigned the Bjorn boss fight arena.VesperaReworked AI & Attack Algorithms: Refined combat behavior and attack sequencing.Telegraphing & Readability: Distinct wind-up animations added to differentiate the Jump Attack from the Dash Attack, making incoming moves easier to read and react to.Dash Attack: Fixed dash attack range issues.Malcaster, Keeper of the Second DeathPhase Rework: Completely overhauled the boss phase mechanics and progression structure for a more engaging fight.Player & Combat MechanicsParry & Block: Updated and refined animations for
스팀 공지2026-08-05
Crown of Silence Launches Today! Official Release Schedule
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Hey everyone!The wait is officially over—Valve has approved our build and Crown of Silence goes live today!Here are the exact launch times across different regions so you can jump in the moment the button is pressed:Türkiye (TRT): 19:00 (7:00 PM)Central Europe (CEST): 18:00 (6:00 PM)UK (BST): 17:00 (5:00 PM)US East Coast (EDT): 12:00 PM (Noon)US West Coast (PDT): 9:00 AMWe want to deeply thank each and every one of you for your patience and support during this review process. We can’t wait for you to experience the game.See you in a few hours!
스팀 공지