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Hello Everyone,We've been working on a lot of systems for Minibus Simulator for quite some time now. In this devlog, we want to share some new features that make the mission flow clearer, the city driving feel more alive, and add more interaction to your routes.This update focuses especially on police checkpoints, the stop task panel, the minimap and navigation system, in-vehicle dashboard navigation, new city details, and the post-trip cleanup phase.Police CheckpointsWe've been working on police checkpoints that the player can run into during a mission. The player is now guided to the checkpoint area, parks the vehicle properly, steps out to talk to the officer, and starts the inspection process.Police checkpoints aren't just a visual touch or a fixed control point. You can try to slip away from the checkpoint area without the police noticing. But if they spot you and the sirens kick in, trying to run can land you with extra penalties.You'll also want to watch out for the tire spikes at the police point. If you try to flee the checkpoint, these spikes can damage your tires.With this system, paying attention to the rules while driving becomes much more important
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