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Hey everyone!This update brings the visual and audio polish of the demo up to the standard of the full game, in anticipation of its launch on July 29! This includes new & improved VFX that help the combat backgrounds feel more alive, dice bodies feel more special, and attack effects with loads more polish. There are also brand new SFX, which improve the feel of interacting with the game! The unit ability's visuals have been reworked to help them stand out more, as well as the costs during events. All in all, the game feels even better to play now!On top of all that, more improvements, bug fixes, and balance adjustments than I'd care to list out. But I'll share a couple of my favorites:Spiked Rune, Toughness Rune, Protection Body, and Aggressive Body now scale over the course of the run: These runes and bodies were quite good early, but their usefulness faded as the enemies difficulty progressed in the later areas. Now they have more output as the run goes on! The Spiked an Toughness rune also reward taking elite fights with even more scaling.Might and Fortitude Runes now give 2 might/fortitude, respectively. However, they now no longer trigger with each instance
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