한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
- **🧩 Actions with More Realistic Consequences** - I have fixed cases where the adventure narrative stated you used a skill, item, implant, or resource, but the sheet did not always accurately reflect what happened. - From now on, it should be clearer when an action consumes stamina, ammunition, or consumables, when it affects an enemy, and when a character gains progress based on what they just did. - **🛒 More Reliable Commerce and Services** - Buying, installing implants, using consumables, and dealing with vendors should feel more consistent. - If a scene indicates a service is available, the game should respond better with useful options and fewer moments of "okay, so where do I press now?". - **🌍 Fantasy and Cyberpunk with Clearer Identities** - I have reduced rare blends between settings. Medieval worlds should speak more like medieval worlds, and cyberpunk worlds should rely more on technology, implants, urban services, and equipment specific to their style. - This primarily affects shops, scenes, resources, and environmental details. - **🎲 More Pleasant Game Start** - The screen between creating a character and starting the story should no longer display huge bloc
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