2026-01-08
Professor Finley - Patch #3
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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New features and main updatesProfessor FinleyChatty lil fella with finsKeeping you companyTries to give you very useful tips (keyword: tries)Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:New gameNew game but refund some tickets based on your previous progressContinue (not recommended, but hey, your choice) New prestigesAuto collect different loot typesAuto repurchase stonesExtra visitors (addition)Even more visitors (multiplier)Refresh tickets (endgame)Some upgrades are now locked behind prestige Progress menuCollects and shows a lot of info about your progressDon’t forget to check out all the important top secret infoAchievements changes1st day -> reach 2nd day1 week -> reach day 71 months -> reach day 14100k hits -> 50k hitsSome “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya 11 instead of 1-10.. I’m not a mathematician, clearly.Upon quitting the game, everything gets collected from the tableTons of number texts have proper formatting nowMore consistent color scheme for textsDouble damage is now 10 times damage and it was calculated separately for
스팀 공지2025-12-31
Save deletion on completion - Hotfix #1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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A hotfix got released right now, at the end of the game your progress no longer gets wiped.Sorry for those who had to see and get this patch too late.Thanks for the patience and support!
스팀 공지2025-12-30
What is going on? Patches and improvements coming!
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Originally we have just published the game to test the waters and expected absolutely nothing out of it yet. Just wanted to see the process of getting it out and slowly getting to fix it up and expand it as demand dictates.As it seems there is much more interest in our little game than we have anticipated and it is both exciting for us and challenging to keep up with you guys.What is ahead? We are working on a more refined game progression and way better balance, but it needs some time in the oven.The prestige system is a mess as of now, but a 3rd iteration of it is coming in soon™. Balance of also off by a mile or two. No surprise there as the prestige is at the center of that.We will be back in bit with updates (after some New Year slumber) and hope catch up with the feedback.Let us know on discord or the discussion page here on steam about the issues you have and we will do our best to make this into the Smashing Museum you wanted it to be.Thanks for the amazing (and humbling...) interest in our project.See ya and have a fantastic New Year! Inki and the Bearologist
스팀 공지2025-12-23
Chatty Visitors and More Patch #2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Good day Visitors and Collectors!New day, new patch.TL;DR HighlightsVisitors will blurt out commentsIncome graph reworked/fixedGame time no longer resets on prestigeMassive income and early-game rebalancePrestige progression improved and a new overall prestige progression barMultiple audio bug fixes that caused performance and audio issuesNew music tracksVisual polish across the museumTons of QoL and stability fixesBalanceArtifact count and loot count maximum increased by +1Double Damage and Double Size prestige chances drastically increasedEarly game prestiges are now cheaperIncreased early stone incomesIncreased coal and iron sell pricesKeep Lucky Coin cost reducedTicket and coin chances increased in early stonesIncreased early damage upgradesMassive income rebalance across the gameIncreased lucky coin drop chance and overall income lategameNewAdded a prestige progress bar to show overall progress across prestigesNew music tracks addedVisitor notes added visitors may randomly blurt out super valuable observationsReplaced barcodes with new onesVisualsArtifact spotlight is now more intense and lights up the table tooUpgrades now light up when hovered and clickedArtifact pedestals i
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