2018-11-15
First Update is now live!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello Investigators! Today, we’re very happy to release an update for Call of Cthulhu, addressing feedback that we have received since the release of the game on October 30th. This update is now live. Please find the changelog below: Changelog: Added options to modify FOV and Motion Blur Added a scroll bar in the graphics menu to include these new options Fixed an issue where players were unable to progress in Chapter 12, due to dying immediately upon respawn Fixed a number of cases where players would be unable to leave scene reconstructions Fixed an issue where mouse input was not registered during dialogue Fixed an issue where cutscenes wouldn’t trigger, preventing players from progressing Fixed display issues with 4:3 and 16:10 resolutions in the diary and during dialogue Various minor bug fixes In the future, we plan to produce another PC update which addresses performance drops, the frame rate limit and an issue with fullscreen implementation. As always, please let us know if you have any issues with this latest update, and we hope you continue to enjoy the game! The Call of Cthulhu Team
스팀 공지2018-10-26
Watch the Launch Trailer!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Call of Cthulhu is now out! What lies beyond the veil, scratching at our eyeballs but just out of vision, a terrifying nightmare we simply cannot see? Peer into clear dreams and the murky past in the Call of Cthulhu Launch Trailer. With music by Black Mirror, Utopia, and The Girl With All The Gifts composer Cristobal Tapia De Veer, the trailer is your last look into the void before release. An official adaptation of Chaosium’s pen & paper RPG, Call of Cthulhu combines investigation gameplay with the unparalleled narratives of Lovecraft’s renowned Cthulhu mythos. What mysteries will you, as private investigator Edward Pierce, uncover on the too-quiet island of Darkwater off the coast of Boston? Call of Cthulhu casts you in that role - a struggling alcoholic, tortured by the past, haunted by PTSD and strange visions, Pierce is a dogged investigator with a desire to find the truth. Contracted by the father of the late Sarah Hawkins to look into the mysterious fire that engulfed her mansion and killed her family, Pierce is immediately surrounded by distrustful locals and dead ends on Darkwater. Pressing on, his world begins to unravel as reality breaks down, and dreams become reali
스팀 공지2018-10-24
Devblog #5 - Level Design
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
As we near the October 30th release of Call of Cthulhu, we’re taking a closer look at the game’s development through a series of Devblogs, each presented by a different member of Cyanide Studio’s team. Today, we’re joining Lead Level Designer Romain Wiart as he tells us more about Call of Cthulhu’s environments and investigation mechanics. Hi everyone! My name is Romain Wiart, and I'm Lead Level Designer on Call of Cthulhu. Level design is about using the rules and scenarios written by the Game Designer and the Narrative Designer to create the user experience. We work on the pace and challenge of the game to make you experience various flavors and tempos through the game. With the investigation mechanics in Call of Cthulhu, we tried to offer various options for players to explore, depending on the way you develop your character and the choices you make throughout the story. When developing the story, we laid out a series of scenes usable for the Narrative Designers and easy to read and navigate for the players. Our main focus was on player perception. What you will see and hear, how we can subtly drive your attention to the things we want you to notice, and how we help mental
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