2018-12-26
Iconoclasts was the biggest and strangest 2D platformer of 2018
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Droves of long-awaited, retro-styled indies released in 2018: Timespinner, Death’s Gambit, Chasm and Iconoclasts were arguably the most anticipated, and all were subject to years of close scrutiny by fans. These titles stick to a genre format that has existed for over 30 years—the Metroidvania—and none do much to challenge or surprise players, motivated as they are by nostalgia and reverence for the classics. Nostalgia feels like a real impediment in the modern evolution of 2D adventure games—there’s no reason why the genre can’t continue to evolve. For people who only play 2D platformers (I’m sure there are plenty, and I respect them), Steam probably has several lifetimes' worth of entertainment in its inventory just for them. This year really felt like a turning point for the indie platformer, though: after Hollow Knight and Celeste, things have changed. It's harder than ever to just tread water when it comes to platformers. You have to make something special. But if there’s a game I’ve played this year, nay this decade, which immaculately re-constructs no
스팀 공지2018-08-07
The daunting aftermath of releasing your dream game, as told by the devs of Stardew Valley, Owlboy, and more
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Release day for an indie developer sounds like it’d be a celebration. Years of work have finally reached a successful conclusion. They can sit back, relax, and wait for the adulation and money to roll in. But it's not really like that. “I heard a lot of people speculate what this would feel like and I was never really sure what would happen when we finally hit launch,” says Simon Stafsnes Andersen, head of Owlboy maker D-Pad Studio. “The reality was ... conflicting.” The truth is that launch is not an end. It’s the start of something else, and with that fresh start come many struggles that are born in the intensity of game development. This is true for almost all modern game developers, but it's especially dramatic for indies who have spent half a decade or more quietly working on their dream project. After you've put all of yourself into a game, what comes next? Life before launch It s not healthy to make a game on your own. I built up resentments and worries on the way, that Iconclasts was weird, too specific to me. Joakim Sandberg “The final push was probably some of the most
스팀 공지2018-08-02
Boss Rush - Patch 1.15
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We are happy to announce that the latest update has some new and exciting features to coincide with Iconoclasts launching on the Nintendo Switch! Boss Rush unlocks once you have completed the game. It allows you to relive the most exciting moments of Iconoclasts. Battle through a timed gauntlet of increasingly difficult bosses. Relaxed Mode introduces a new, easier, difficulty. Unwind and play the game at your own pace. Found Iconoclasts too hard or easy? You can now change difficulty whenever you load a new game. Patch Notes: - Added Boss Rush mode - Added "Relaxed" low difficulty mode - You may now choose difficulty on loading a game - Fixed Elro disappearing during the Carver battle - Various smaller fixes
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