In Between is an atmospheric, award-winning platformer where you solve mind-bending puzzles by manipulating your surroundings and gravity itself.
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics. Free your mind and defy gravity in more than 60 compelling and unique puzzles, requiring all your wits and agility.
As you follow the protagonist stumbling through the stages of accepting his own mortality, new mechanics are introduced. Each stage offers unique gameplay reflecting the emotions that surface when the protagonist copes with his fate.
Every human has a story to tell. But you never know when the story ends. Be invited to learn about the protagonist’s life and his struggle for a happy ending. In Between features interactive story sequences and a profo
이 게임의 숨은 것전체 16개 · 전 세계 달성률 낮은 순
3.3%
고수죽지 않고 게임을 완료하였다
3.7%
기대희망의 모든 조명 을 수집
4.0%
지름길부정 레벨의 7번째 스테이지에서 지름길을 이용했다
4.3%
받아들일 수 없는 운명수용 레벨의 루프를 5번 반복한다
4.4%
성취모든 레벨을 완료하였다
4.7%
기억모든 마음 속 이미지를 보았다
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나리뷰 149개 · 메타크리틱 68 · 전체 긍정 84.9%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2016-03-01
Small Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello fellow players, while analyzing some Let's Plays (thanks to Fumblkrusch) we encountered some bugs we didn't notice before. Therefore we just updated the client. Here's what we've changed: Fixed a bug that won't let you exit a gravity zone when trying to walk out of it with a different gravity direction set. Moving lights that are controlled by buttons will now remember their position when dying after a checkpoint or going into the menu. Removed spikes in an anger and a depression level that seemed to be unnecessarily unfair. If you stumble upon any other strange things please let us know by posting into our community group. Cheerio, Trymops EDIT: There seems to be a problem with the OSX version. We are doing our best to provide a fix! We are sorry for any inconvinience caused. EDIT2: There's a new update available now that should run on alle operating systems with all the fixes listed above. We hope there are no further issues.
Hello fellow players, while analyzing some Let's Plays (thanks to Fumblkrusch) we encountered some bugs we didn't notice before. Therefore we just updated the client. Here's what we've changed: Fixed a bug that won't let you exit a gravity zone when trying to walk out of it with a different gravity direction set. Moving lights that are controlled by buttons will now remember their position when dying after a checkpoint or going into the menu. Removed spikes in an anger and a depression level that seemed to be unnecessarily unfair. If you stumble upon any other strange things please let us know by posting into our community group. Cheerio, Trymops EDIT: There seems to be a problem with the OSX version. We are doing our best to provide a fix! We are sorry for any inconvinience caused. EDIT2: There's a new update available now that should run on alle operating systems with all the fixes listed above. We hope there are no further issues.
게임 진짜 퍼즐 개같은데 겨우 깼더니 튜토리얼 도전과제뜨는거 보고 그냥 껐음
아마 게임 끝까지 이런 개같은 퍼즐 강요할 것 같은데 머리쓰는 퍼즐이 아니라 그냥 인내심테스트하는 것 같음
비추천 · 2024-10-03 · 3시간 플레이
포기. 게임 플레이가 너무 번거로워서 재미가 없습니다.
상하좌우로 중력의 방향을 변경해 벽과 천장을 타고 목적지에 도착하도록 하는 퍼즐플랫폼게임입니다. 퍼즐은 목적지까지 도착하기 위한 중력변경과 이동의 수순을 맞추는 방식이구요. 챕터마다 대표기믹이 있어서 플레이방식에 변화가 생기도록 했습니다.
퍼즐 난이도는 쉽지만 맵을 일부만 보여주고 조작에 제한시간을 걸면서 타이밍재기를 요구하는
추천 · 2024-09-13 · 7시간 플레이
이동과 중력전환을 바꿔가면서 플랫포밍을 해야해서 듀얼스틱 패드가 거의 필수인 퍼즐 플랫포머입니다. 퍼즐은 간단한데 플랫포밍이 쉽지 않습니다.
비추천 · 2024-07-14 · 7시간 플레이
퍼즐은 재밌는데 스토리가 정말 굉장히 많이 별로에요
돈이 너무 아깝습니다
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