2026-09-26
Preview of the next update!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Next UpdateThe next update is by far the biggest update to MineMogul yet.Sulfur & ExplosivesWe're adding an entirely new processing line for converting Sulfur into Explosives.WARNING: Handle with care. Risk of massive chain reaction of explosions!New MachinesThere are a few more machines in addition to the ones in the sulfur processing lineMore OptimizationWe recently released the "Mega Optimization Update", which increased fps a lot.However, I've done a lot more optimization and increased the FPS a lot more with high object count:The 3800 object save file originally had 3 fps, now it has 50 fps. In the next update it has 145 fps.MineMogul is able to handle 10,000 physics objects at 60 fps on the Steam Machine in the next update.Video: these optimizations allow us to continue expanding the game and adding more content.Previously, we hit a limit as to how many auto-miner spots we could have in a single map. If we added more auto-miner spots, it would create too many physics objects and cause the FPS to become too low.Now, we can have a lot more auto-miner spots with more resource to mine!Major optimizations include:Switching from Unity's built-in render
스팀 공지2026-08-28
Mega Optimization Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Enjoy higher FPS, the mega optimization update is here!New Physics Engine, mega fps boostWe converted the game to use the new Box3D physics engine.It roughly doubles FPS on large factories, and gives an insane FPS boost on mega factories which were previously unplayable. I tested it on a few different save files:This is a huge change to how the physics simulation works. We've been testing it for the past month, but there are likely to be issues with it that we haven't seen yet. If you notice any issues, please let us know! Steam Discussions & Discord are the best place to report bugs.Explosive BarrelsThese explosive barrels don't serve any real gameplay purpose currently. They're just a fun thing you can buy in the shop to play with the new physics engine!If you're in sandbox mode, you can press "R" while looking at it with the Ore Spawner Tool to clone it(However, it can't be selected from the spawn menu currently)Throwable DynamiteNew Throwable Dynamite is also buyable in the "Dev Test" section of the shop. They work great as a pickaxe replacement!Paint ToolWe also added the highly request Paint Tool, which allows you to chang
스팀 공지2026-06-20
Cased & Coiled Update + Translations!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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The Cased & Coiled Update is out now!This update includes 2 new main processing machines, elevators, unpackager, improvements to boxes, and translations to 10 languages.Casing PressScrap accumulates as casings are created. When the machine is full, it will eject a Scrap Cube, which can be sold directly or recycled in a furnace.Wire CoilerStretches out Rods and links them together to make a Wire Coil. Unlike the Threading Lathe, this machine is quite fast.ElevatorsWe added two new elevators! These were pretty tricky to design because we want to keep everything in the game using real physics.The first is the Screw Conveyor. It uses an Archimedes' screw to bring ore up at a much steeper angle.Roller ElevatorWe originally designed it for raising boxes, but you might find it works well for other things too :)It's a little weird to build it currently. After placing it down, you need to press "F" to interact with it to raise or lower the height. This is something I want to improve in the future when updating the general building systems.Unpackager & Box ImprovementsYou can now unpackage boxes made in the (newly improved) Packager!Boxes can now be used for trans
스팀 공지2026-04-25
Showing off the roadmap & next update!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Next update!We started working on the next large update, featuring new machines & language translations!LocalizationWe're translating the game! We're planning on adding these languages initially:简体中文 (Simplified Chinese)Français (French)Deutsch (German)한국어 (Korean)Português - Brasil (Portuguese - Brazil)Русский (Russian)Español (Spanish)日本語 (Japanese)Polski (Polish)Italiano (Italian) - NEW, added by community request!Updated RoadmapHere's our updated list of what we're planning on working on in the near future! This isn't a complete list, and it's subject to change.Steam BundleWe're doing a bundle with shapez 2 to celebrate their new 1.0 release!Testing new machinesWe've already started testing some of the new features on the Experimental Branch, with more to come!Future ThoughtsAfter we finish this update, I want to spend some time experimenting with a new, multithreaded physics engine.In most other games, all of the items on the conveyor belts are fake, purely visual and not-interactive. But in MineMogul, everything uses 100% real physics simulation. This is really fun, but it's very demanding on the CPU, so it limits how many obje
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