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Army & Evolution - Evolution levels are visible again in the evolve tab, including post-Diamond levels such as Diamond +1, Diamond +2, etc. - Evolution bonuses have been significantly improved so evolving units feels more rewarding. - Evolution now also grants movement speed. - Healers no longer show a damage bonus in the evolve UI. - Healer evolution now increases healing output instead of damage. - Soldier scaling has been improved for later waves so army investment stays more relevant past wave 100+. - Existing soldiers now refresh their stats at wave start, so new scaling/upgrades are applied more reliably. Balance - Evolution bonus scaling updated: - Damage / Healing: stronger per-tier gains. - HP: stronger per-tier gains. - Movement Speed: new per-tier bonus. - Army late-game scaling now takes upgrades, abilities, evolution, prestige power, and current wave progress into account. UI / UX - Crown shop perks now show level and total buff information more clearly. - Evolution bonus text now shows the actual current total effect instead of vague or misleading values. - Healer evolution text now says healing, not damage. Bug Fixes - Fixed an issue where some waves could give n
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