Crabmeat는 값비싼 남방 킹크랩을 잡아야 하는, 1인칭 포인트 앤 클릭 생존 공포 단편 게임입니다. 봉건국에 채무를 진 범죄자인 당신은 7일 안에 어획 할당량을 채우지 못하면 가족과 함께 국외로 영구 추방될 위험에 처하게 됩니다. 거칠고 혹독한 남극 바다를 항해하며, 차가운 바닷속에 도사린 위협들로부터 선박을 지켜내세요.
게임 특징정부에서 지급한 조업선을 타고 얼어붙은 남극 불모지를 탐험하세요 미끼를 놓고, 통발을 배치하고, 권양기로 끌어올리고 통발을 비워가며 값비싼 게로 만선을 꿈꾸세요 마우스만으로 전체 플레이가 가능한, 1인칭 시점 및 포인트 앤 클릭 스타일을 합친 실험작입니다 바다의 존재들에게서 선박과 자기 몸을 지키세요 2-3시간 분량의 짧은 플레이
게남극 불모지에서 만나게 될 갑각류는 킹크랩만이 전부가 아닙니다.
선박혼자서 첨단 게잡이 어선의 모든 시스템을 관리하고, 구성 요소를 유지관리하며, 어자원이 풍부한 해역으로 항해하세요.
바다꽁꽁 얼어붙은 곳에서 찾게 되는 건 자유일까요? 아니면 죽음일까요?
이 게임의 숨은 것전체 10개 · 조건 비공개 10개 · 전 세계 달성률 낮은 순
3.0%
효율적인 작업자깨기 전엔 조건을 안 알려주는 도전과제
5.7%
탑깨기 전엔 조건을 안 알려주는 도전과제
9.1%
애국자깨기 전엔 조건을 안 알려주는 도전과제
15.4%
번아웃깨기 전엔 조건을 안 알려주는 도전과제
16.6%
자물쇠공깨기 전엔 조건을 안 알려주는 도전과제
30.3%
쓰레기 당번깨기 전엔 조건을 안 알려주는 도전과제
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나리뷰 180개 · 전체 긍정 86.4%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-08-31
Patch 0.4.04
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event.Fixes / ImprovementsFixed Credits not supporting skip after recently input code changes broke itUpdated Crab Hopper Text in KoreanFixed Afterburner not shutting down when it destroys the engineFixed bad normals on windy shader (storage tarps and flags)Made the hull damage indicators on the map a bit smaller but also randomise their rotations and made the mesh "pointier"Tweaked damage node positions on ladder and engine Tweaked parasite positions on engineTweaked navmesh around engine PerformanceSplit UI canvas' up to improve runtime CPU performanceFixed GC Allocations in input icon codeReduced GC Allocations in UI code Fixed smoke emitted by broken engine/afterburner going through the deck of the ship and optimised other broken smoke FX to not use collision at all since it wasn't needed
This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. FixesFixed spelling of Heinous Fixed capitalisation of FeudostateFxed LOD blending missing on small icebergs-Nick
Hello Fellow Penal Colony Workers,Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed.FixesFixed case where keys in the hopper would corrupt saves of any kind. This would likely apply to all keysFixed rare cases where an empty or null object in the hopper could exist and would break savesFixed keys not showing any text when moused over, this would also spam logs and lower performance when it was occuring Fixed Journal fonts for some languages still falling back to the incorrect font giving it a stiff lookFixed a component being left enabled on some tank objects which when the tank gate was raised would trigger every frame also lowering performanceFixed particles on small icebergs on collision not spawning correctly and spamming logs ImprovementsMore shader batching improvements to shave a tiny bit more off the cpu rendering costs*This patch list includes a lot of mentions of log spams, for those who don't know unity generates a log
Hello Fellow Penal Colony Workers, I'm heading to Korea in August to exhibit Crabmeat at BIC so I wanted to get another round of improvements in before that and continue to improve whats already there. More Localisation ImprovementsJournal entries now have fully integrated localisation, so instead of a baked texture in english i'm rendering it all in engine with localised text. This was hard to get looking good for all languages, especially those that aren't mutually intelligible with English so please notify me if anything looks odd or is hard to read.The Patriotic/Not Patriotic text on the crab hopper is now localisedNOTE: This is using google translated copy as I wanted to turn this around quickly. Please notify me if it seems like it did a poor job. Don't blame my awesome localisers if it's bad, that's on me.CPU Rendering Improvements (Minor)The game is CPU bound on most machines due to the high physics overhead which is hard to optimise any further. There was still some blood to squeeze out of the rendering stone however so I fixed that where I could. Fixed some materials not batching together on the deckReduced map rendering polycount by 3/4 of t