2026-05-06
⚔️ Hotfix Update – Bugs Crushed, Boss Buffed, Slimes Restored!
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🛠 BIG BUG FIXThe new 3D card view system introduced a nasty issue in the released build that could freeze the game during play.That bug has now been fixed.Sorry about that everyone — and thank you to everyone who reported it so quickly!🌀 Recursion Cloak UpdateThe Recursion Cloak previously drew a card whenever you played a card.Unfortunately... this allowed the Bladedancer to create effectively infinite turns by chaining together enough 0-cost cards.To prevent endless loops while keeping the item fun, the cloak now includes an 8-card play limit per turn.👑 World Boss UpdateThe demo’s final boss has been made tougher and more climactic.Changes include:Increased final HPAdjusted Block/Armor intent patternsEarlier access to Burn attacksMore varied combat behavior overallThe goal is to make the final demo battle feel like a true end-of-run achievement.🟢 Slime Regeneration RestoredGreen and Purple Slimes once again regenerate health at the start of their turns:Green Slimes: +1 HPPurple Slimes: +2 HPThe slimy menace returns.⚔️ Other Enemy TweaksSeveral enemies received smaller balance adjustments to health values and abilities.🔨 Fixed Anvil Gloves Store PriceThe shop price for Anvil Glove
스팀 공지2026-05-02
🔥 Deck of Stabs Demo Update — Version 1.4 is LIVE!
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This update brings major new systems, tons of replayability, and a full UI/feel overhaul. Whether you’re jumping in for the first time or coming back, there’s a lot to discover.🧙♂️ NEW: Character Selection OverhaulBrand new selection screen with enhanced visualsLarge character previewsChoose skins, starting skills, and starting itemsMore ways to shape your run right from the start⚔️ Starting Items & SkillsEach hero now begins with customizable starting items and skillsUnlock them by discovering them in-gameCreate wildly different starting builds for replayability📚 Collections & DiscoveryNew collection system tracks everything you’ve foundBrowse outside of battleSee your progress and hints of what’s still out there🧪 PotionsNew potions system adds more tactical optionsMore ways to adapt mid-run💎 Stones & ForgingAdd gem stones to your weapons to enhance themMost weapons can hold 1–2 stonesEven basic gear can become powerful🔥 Campsite UpgradesChoose 1 action per campsite:HealForgeOr use a unique character abilityAdds meaningful decisions every time you rest🏪 Shop OverhaulThe original store is now the Armory (weapons & items)New shop run by Jules sells Potions and Stone
스팀 공지2026-04-10
Big Changes Coming to Deck of Stabs!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey everyone,I’ve been hard at work on Deck of Stabs, and I wanted to share a quick update on where things are headed.Demo Relaunch IncomingA new and improved demo is on the way! My goal is to have it ready for Steam Deckbuilders Fest (May 4–11). I’m pushing hard to hit that window—but if I miss it, the relaunch will follow shortly after.While I’d love to say the full game will be ready then, I want to keep expectations realistic: 👉 The demo relaunch is what I can promise right now. The full version will of course follow in the weeks after that but just, no definitive timeline yet.What’s New?There have been major updates across the board, including:Significant engine improvementsRefined and expanded gameplay systemsNew mechanics and featuresOngoing work finalizing classes, cards, and enemiesThe game is evolving fast, and it’s in a much stronger place than before.A Tough CallOn a slightly sad note, I’ve made the decision to pause development on the Zerker class.This wasn’t an easy choice, but it’s the right one for both gameplay balance and development focus right now. The good news: 👉 I’d love to revisit it post-launch, potentially as part of a free update down the line.More SoonTh
스팀 공지2026-02-19
The Deck Lives!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey everyone,I wanted to post a quick but important update:Deck of Stabs is very much alive.The game was originally planned to release months ago, but development slowed while I focused heavily on major updates for MetalMercs. As a solo developer juggling multiple projects, sometimes one game temporarily takes priority — and MetalMercs demanded it.That said, Deck of Stabs has never been abandoned.In fact, stepping away briefly has given me time to think over a lot. In that time I've worked to clarify systems, tighten class identities, and refine what makes the game special.I’m now shifting focused attention back to Deck of Stabs and expect to have more substantial progress to share within the next two months — including gameplay previews and clearer timelines.Thank you for your patience and for wishlisting the game. It genuinely helps.More soon.— Jay
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