2026-08-08
Runeveil 0.5.5 Patch Notes - Leaderboards, Healing in Shop, Difficulty Curve
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Hello everyone, we are here with another big patch. We did really well with balance I guess because the absurd combos are mostly gone, but this actually showed us how HARD the game is. While we are nerfing stages 2 and 3 a little bit on the HP side, we are also bringing a new mechanic: you can now buy heals in the shops, which should help the glass cannon builds to reach the end of stages 2 and 3, where they cannot one-shot enemies. These changes MIGHT bring the win rate back up, in which case we can adjust some things a little more.Another big change that is coming is the LEADERBOARDS!!! We are getting a bunch of data from you guys, and we are actually going to show you guys a lot of this data and everyone will be able to see it on the main screen. There are a lot of different lists, so have fun with it! We might reset the leaderboard during big updates/changes, which we will record the current version as a hall of fame!Before we begin with the looong detailed balance changes, we have also added some new art to the game. New Chaos Wizard orbs and scroll arts are now waiting for you in the game!GAMEPLAY CHANGESLEADERBOARDS!!!- Explore our leaderboards, you can access it in the main
스팀 공지2026-07-27
Runeveil 0.5.41 Patch Notes - New Art & Bug Fixes!
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Hello everyone, Baho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we are bringing an ascensions scaling update. We also have some new art we put in the game which we want you guys to see right away as well! Ascension Difficulty OverhaulWe have flattened the extreme stat scaling across all Ascension levels to create a more consistent challenge.Ascensions 1 & 2: Enemy HP and Damage have been slightly increased to provide a stronger baseline challenge in the early game.Ascension 3: Enemy stats remain unchanged from the previous patch.Ascensions 4+: Enemy scaling has been significantly reduced. Enemies will have progressively fewer stats than before, culminating in Ascension 7 where all enemies now have 20% lower stats overall. Art!Water rune orbs are now complete!+32 Chaos Wizard rune orbs+22 new Artifact sprites Bug FixesChaos bolt now should show damageSteam
스팀 공지2026-07-24
Runeveil - 0.5.4 Patch Notes - BALANCE BALANCE BALANCE
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Runeveil Patch NotesHi all, Baho here. This Friday we have a huge experimental balance patch for you guys, which we will be monitoring very closely, and we might do some hot fixes during the week.We have implemented a much more detailed data tool into the game, which we will be using to help us balance and make the game better, and with this tool we will have a surprise for you guys next Friday :)The changes in this patch aim to make the first 2 stages a little easier while stage 3 is a lot harder. We realized that as long as players could GET to stage 3, they blew past it, which is not something we want. We want each stage to have its own flair.At the same time, we ARE aware the game is very hard at higher ascensions, but we are waiting for a better balanced game to be here before touching those up.From here on, every Friday will have a balance patch (probably about this big or smaller) and we will have new content AND art for you guys each fortnight.Long boring details below; Have fun and keep enjoying Runeveil! GAMEPLAY CHANGESHere, our goal is to provide a more laid out experience for the entirety of a single run.Starting decks will now have 1 more starting rune, so 3 of each.G
스팀 공지2026-07-15
Runeveil Hotfix Notes - Un-unlockables
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Runeveil 0.5.31 Hotfix NotesRune Unlock Hover: Hovering over a rune now keeps it visible and in place instead of disappearing!Un-unlockables: Fixed an issue in the collection where certain artifacts and runes would not unlock even when their conditions were met. As a result, new artifacts and runes are now available in the game!Ashen Fertilizer Rune: Fixed instances where it failed to Grow certain Fire runes.Grow Interactions: Fixed several artifact and rune interactions related to the Grow mechanic.Gold Balancing: Reduced the amount of gold rewarded at the end of fights. It's still plenty, I promise ^^Scorched Earth Rune: Instead of directly doubling self-burn outright, it now only grants the double self-burn effect when drawn.Anonymous Data Collection: We have added this feature to help us balance the game better and more accurately. It is completely anonymous, and we do not collect any personal data whatsoever. If you do not wish to send data, you can opt out via the Settings menu.
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