2025-11-24
Node Math - Cluster Select Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone!I added a few worth mentioning things from the last update! Some of them you've probably seen already, as I added them successively over these few weeks.A short changelog below :)Cluster SelectFrom now on, you can double-click (LMB) on the node, and all of the connected nodes of the same type will be selected. Along with the node-swap feature (dragging a node from "the node shop" on the selected nodes to swap them), it can be used to reduce the effort needed to maintain your factory without destroying everything over and over on each level up.Instead, you can create a few clusters of nodes, make output connections from them, and after the goal island level up - select whole clusters, swap numbers on them, and connect clusters differently to special islands with powerful embedded nodes on them.(Ofc you can reuse parts of previous/other goals formulas differently, like making a big number shared by all goals and using +/- operators to adapt one to another - what fits you best!) Holding Shift while selecting will add the selected cluster to the selected group; Ctrl - deselect.Showcase: I hope it will make your life easier! I like it :)Endgame rebalance an
스팀 공지2025-11-02
Node Math - v1.2.0 - Big Performance Improvements!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone! I have some news for you :DHow was the first week?Thank you all for your feedback in the first week after release! I had a lot of suggestions, bug reports, and nice conversations with a lot of players on my Discord server and Steam Discussions :)As a dev, I am very happy with how it goes, and I am committed to making the game the best I can! That's why the feedback is very important. Without it, I don't know what is ok and what is wrong with the game. The more I get, the better!I worked after hours this week to address all of the critical issues the game had and add missing QoL features to make the gameplay smoother. You may have seen a few minor updates with such changes. My changelog and to-do list are publicly available on my Discord server if you want to check them out: are mostly some minor, less important things left for now.Performance UpdateThis weekend, I focused on improving the performance of the game. I got some feedback that, especially on the later stages of the game, when there are a lot of nodes and numbers flying around, slower machines may experience very low FPS. So today, I deployed a much bigger update, v1.2.0, with a big performance b
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