2026-09-30
FreeCell Quest: Turbo Deluxe Edition
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
I first shipped FreeCell Quest a decade ago. This year I brought the whole thing forward to the latest game engine, and once it was running again I could not stop fixing things.The result is the Turbo Deluxe Edition: a free update for everyone who owns the game, with a rebuilt engine, a smarter overworld, and a hero who actually fights back.One World, No LoadingThe map of Selvarin is huge, and the old build reloaded it every time you left a fight. That is gone. The whole game now lives in a single scene: the main menu, the overworld and the card table share one map that loads once. Entering a fight fades the world down and glides the camera to your hero. Leaving a fight glides it back to where you were. No more transition screens, no more blinks, no more waiting. TURBO EDITION!Your Hero Is in the Fight Now!Your character used to disappear while the cards did all the work. Now there's a cute little avatar taking part:Enemy attacks fly at your hero instead of the corner of the screen, and they flinch when hit.Uncover a card that is charging an attack and your hero lunges across the table to cut it down before it fires.Your hero gives a little hop for every card you land on a goa
스팀 공지2017-02-23
New Themes Available
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Today we added a new build of FreeCell Quest that has some new cosmetic steam inventory items that are fully tradeable and marketable on steam. Here's the new theme selection screen: And here's how they look when being used: Also updated to the latest version of Unity, which caused lots of bugs which needed fixing, but should now have improved performance on load times and such. Thank you all for your support! :_hearts: :_hearts: :_hearts: :_hearts: Full Change Log Card face selection mostly working. Added most clean card faces. Finished clean card exports from inkscape. Finished card face graphics work. Fixed card dragging sort order. Improved victory screen cosmetics. Switched text spinner to use floating point numbers instead of integers. Finished designing card faces. Theme chooser has correct faces displayed and sized. Save selected card face to player settings. Fixed crash on certain spells because of the new card rendering changes. Fixed card theme selection interface. Load Steam Inventory on overworld load. Made SteamInventoryManager never get destroyed. Fixed crash/delay after fight scene. Fixed transitions Added splash screen Polished buy interface. Polished tra
스팀 공지2017-02-23
New Themes Available
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Today we added a new build of FreeCell Quest that has some new cosmetic steam inventory items that are fully tradeable and marketable on steam. Here's the new theme selection screen: And here's how they look when being used: Also updated to the latest version of Unity, which caused lots of bugs which needed fixing, but should now have improved performance on load times and such. Thank you all for your support! ː_heartsː ː_heartsː ː_heartsː ː_heartsː Full Change Log Card face selection mostly working. Added most clean card faces. Finished clean card exports from inkscape. Finished card face graphics work. Fixed card dragging sort order. Improved victory screen cosmetics. Switched text spinner to use floating point numbers instead of integers. Finished designing card faces. Theme chooser has correct faces displayed and sized. Save selected card face to player settings. Fixed crash on certain spells because of the new card rendering changes. Fixed card theme selection interface. Load Steam Inventory on overworld load. Made SteamInventoryManager never get destroyed. Fixed crash/delay after fight scene. Fixed transitions Added splash screen Polished buy interface. Polished tra
스팀 공지