2026-06-25
Islantiles Patch: Balance Changes & Bug Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone!It’s been about two months since we released Islantiles, and first of all: thank you for playing, sharing feedback, and supporting the game since launch. We’ve been closely following your reports, suggestions, and discussions, and today we’re happy to release a patch focused on two things:Balance ChangesWe’ve gone through a number of systems and mechanics to improve overall game flow, fairness, and decision-making. The goal of these changes is to make runs feel smoother, reduce frustrating edge cases, and create a more balanced experience across the board.Bug FixesWith the last few Hotfixes (often without patch notes) we fixed most of the bugs we knew about. This patch now includes the remaining bug fixes and general improvements, we know about. We’ve addressed several issues reported by the community, cleaned up smaller inconsistencies, and fixed a variety of problems that could negatively affect gameplay.What’s in this update?This patch includes:Balance adjustments to improve overall gameplay feel and progressionBug fixes for reported gameplay and technical issuesGeneral polish and stability improvementsVarious smaller fixes and quality-of-life improvementsWe’ll post
스팀 공지2026-05-15
Patch Notes 1.0.13
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello builders, This update mainly addresses remaining tooltip placement issues, along with a few bugs related to saving and loading under specific conditions: - Fixes Tariff Policy not considering weakened luxuries that have been upgraded once - Fixes loading weakened luxuries that have been upgraded once. - Fixes Watermill decreasing its productivity when loading an island that has just been finished in fall - Fixes initial localization for hide button of island selection panel - Fixes tooltip stuttering and scaling issues for unlocks and additional technology slots Happy settling!
스팀 공지2026-05-13
Patch Notes 1.0.12
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello builders, This update focuses on stability, consistency and quality-of-life improvements: - Adds a confirmation dialog when restarting a game - Fixes missing Grey Noble synergy with Grey Bazaar - Fixes Short Nights not restoring actions after being destroyed - Fixes Vacation not restoring the hand size after being destroyed - Fixes island luxury technologies appearing in runs that do not have luxuries - Fixes remaining hand size after selling Runeforging - Fixes tooltip stutter and potential displacement at edge border - Fixes Pirate Ships spawning too far away from the beach on certain maps - Fixes Treasure Chamber granting too much sell value - Fixes Early Bird not being applied correctly after loading a game in Spring - Fixes Trade Embargo resetting resources when loading a game in Summer - Fixes Outposts not blocking regrowing in subsequent seasons after loading a game - Fixes promotion buffing multiple buildings when placed in quick succession Happy building!
스팀 공지2026-05-11
Patch Notes 1.0.11
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Greetings builders, Today’s update focuses mainly on bug fixes and a few gameplay consistency improvements: - Technologies giving x-Productivity such as Frugality or Offerings trigger after Science now - Fixes treasure chamber buffing the wrong technology - Fixes Overexploitation not multiplying goods for resource upgrades - Fixes pirates granting Luxury-cards in runs without luxuries - Fixes Short Nights not giving back the reduced action - Fixes the warning message when buying technologies while already at the maximum amount with more than 5 technology slots - Fixes Lucky Charms not always drawing the correct card - Fixes an issue with submitting scores to the steam leaderboards Happy gaming!
스팀 공지