2026-08-18
Thanks for 300,000 sales!
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Hi everyone, Firstly, I wanted to say a huge thanks for the ongoing support for Slots & Daggers! The game has now sold over 300,000 copies, which is far beyond my wildest expectations! I really can’t express how grateful I am that so many of you enjoyed the game! Thank you SO MUCH!As the last couple of months have been a bit quiet on my side, I wanted to update you on what’s going on with Slots & Daggers and my studio (which is essentially just me, lol).Post-launch break and what I’ve been up to As you can imagine, shipping Slots & Daggers was fun but quite stressful. I worked very hard to get this game over the finish line and burned myself out more than I realized at the time. After the initial post-launch updates I took some time off with the ambition to come back and make more content.Since then I’ve been playing around with new ideas for Slots & Daggers, but none of it feels quite right and I haven’t found a way back into the project that feels like it would add something meaningful. So for now, I’ve started prototyping new game ideas. Slots & Daggers is in very good shape and I keep hearing from people that they are having a great time with the game, which
스팀 공지2025-10-31
Week 1 Update
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Hey everyone!Friedemann here 👋It’s officially been one week since launch, and I still can’t quite believe how wild this first week has been. Thank you all for playing, sharing feedback, and helping me make Slots & Daggers better! ❤️Today’s update brings some early new gameplay features to the game's default branch that improve balancing.A lot of you mentioned that certain item combinations (especially the ones focussing heavily on re-spinning) can make the game a little too easy. Instead of just nerfing those items (boring), I’ve been working on new enemy actions that counter those powerful builds and make fights more dynamic and interesting.This update introduces:Symbol cursing (some enemies curse one of the symbols on your wheels, disabling it for the rest of the fight -> encourages strategies with more than 3 symbols)Aggro meter (some enemies have an “aggro” bar that fills up with every re-spin of the wheels, triggering an interruption of the player turn when it’s full)Fixes for some rare cases where the game would soft lock Fixed a rare issue that would corrupt & reset the save file & crash the gameVarious very minor balancing adjustments These gameplay addi
스팀 공지2025-10-28
Day 4 Update
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Hey everyone!Friedemann here 👋Day 4, and again: Thank you so much! There’s still so many of you coming in every day, it’s been so nice to see! The game’s review score has also slowly been ticking up, which is incredibly motivating for making updates, fixes new features. This update (1.0.11) introduces:Fast Mode (beta) – speeds up gameplay. This is an early version, expect minor bugs and please let me know what you think! Enable in Game settings.Resolution and windowed mode settings – you can now adjust these from the visual settingsFixed the bug where one of the dice disappears. Let me know in case it still happens! 🎲💀Apologies again for yesterday's 5k chip bug. I'll keep today's update on beta branch (to access: Right-click the game in Library -> Properties -> Betas -> select "beta" from dropdown) a little longer to make sure something like this doesn't happen again. For those affected by the chip bug: I’ve added a button in the debug section of the settings menu that refunds all your modifiers and subtracts 5000 chips from your inventory. Completely optional, but there in case you want to undo the effect on your progress.Once you’ve tried it
스팀 공지2025-10-27
Day 3 Update
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Hey everyone!Friedemann here 👋Day 3! Launch weekend is over, but things are still going strong. Again: Thank you all so much, it’s been such an amazing launch! ❤️I’ve been taking it a little slower today to recover from the launch weekend (and catch up on sleep 😅), but I still managed to push a small patch (go to settings and check if the version says 1.0.8 in the upper right hand corner) with a few fixes:(hopefully) fixed an issue that would freeze the game if your computer crashed during a previous session (if you’ve been affected by this, please let me know if this update fixed it!)Arena Mode score counter now shows K & M formats when your score gets crazy highFixed a small bug where lifesteal wasn’t scaling correctlyFixed an issue where price display would wrongly indicate “red” color even if you have enough coins(EDIT) fixed the bug where you get 5k chips after a runThe build is live on the game's beta branch (Steam Library -> right click the game -> Betas -> select "beta" from dropdown) and will go to the default branch later today after some testing. Nothing huge this time, just continuing to polish things up and make the experience as smooth as p
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