2026-09-24
OUR MAJOR UPDATE IS HERE!
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Ladies and gentlemen, agents and bypassers of Uzovnica alike. The team is absolutely thrilled to announce our very first MAJOR UPDATE coming to A.A.U. Black Site. As you may have noticed in our previous devlog, which talks about a sneak peek of what's to come in September's update (this one right here), we have been shooting, switching, reloading, and executing so many changes that we hope it will provide all of you a fresh take of our world. ːpoliceswatː WE ARE SO BACK! ːluvː We have a pretty extensive list of changes that directly impact the way the game is played now. This includes changes to enemies, a new blood system, new locations that you can experience throughout Chapter 1, removal of certain sections that felt unclear or unfitting to the game (based on community feedback) and more! Changes ːpoliceswatː New Enemy AI (for all enemy types) and New Enemy Animations for A.A.U. Agents Deep dive into the AI animations this time around! On top off that, the game will be introducing different enemy types to help with that variation when battling through the scenes. ːpoliceswatː New GPU Accelerated Blood System A bloody good time feature that was also present in our recen
스팀 공지2026-09-21
Discount Transmission - 30% OFF on A.A.U. Black Site
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We keep showing up with surprises, and this time right on schedule for the soon-to-go-live major update that the team planned for September. Become an elite agent that experiences betrayal in an unknown environment. Do everything that will keep your wits about you. A.A.U. Black Site is rocking a 30% sale from 📅 September 21st until September 28th @10 AM PACIFIC TIME. {STEAM_CLAN_IMAGE}/45566386/f1f4a0fc6febad3a901fdb37c32521b89dd1dbc2.png {STEAM_CLAN_IMAGE}/45566386/d9588814e76ed9ddacb82d10d667ca5bc36f2386.png
스팀 공지2026-09-17
Development Update #6 - Major Update Preview
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Hello Agents! A.A.U. Black Site's next and biggest update is almost here! The grind has been non-stop to create the biggest update since the Early Access launch. A lot is coming your way, so we thought it was about time you got the briefing. Enjoy this sneak peek at the next update.A Bloody Good UpdateOne of the most visually and viscerally impactful additions is the new GPU-accelerated blood system. It uses GPU instancing to render tens of thousands of blood decals with almost no performance cost, which opened the door to things we couldn't do before.Blood now splashes onto ceilings, drips down, and pools on the floor underneath. It also dries over time, slowly shifting to a darker brown. Rooms end up telling the story of what happened in them.HighlightsPlayers can expect quite a lot from this update. Reworked sections of Chapter 1Brand new VFX and sound systems for weapons and bloodEnemy AI written from the ground upNew A.A.U. Agent voice linesFull controller support (Xbox, PlayStation, Nintendo) with rebindingA new major horror encounter, plus more horror content throughoutSignificantly better performance in scenes that used to be heavyEnemy AI OverhaulThe new enemy AI
스팀 공지2026-07-17
Development Update #5 - Enemy A.I. Overhaul
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Attention Agents! We are excited to share progress on one of the most requested changes to A.A.U.: Enemy AI. Our team has been discussing updating the enemy AI for some time now, and based on community feedback, we knew it had to be done sooner rather than later. Please enjoy this preview of the new and improved Enemy AI, coming soon in the next major update. The enemy AI was our oldest system, and it showed! After release, it did not feel advanced enough or where we wanted it to be. A.A.U. is growing and getting better with every update, so it was important for us to make sure enemy AI grew with it. ✨ Where the magic begins ✨ Enemy AI is made of multiple components for each behaviour loop (searching, combat, taking cover,…). Each of the components takes over the steering wheel when it's their turn through animation and brain controllers. Controllers are used to stop the AI from making impossible actions (shooting and reloading at the same time, etc.). Whenever something feels off or aged, it’s usually a fault of one or multiple systems. Thankfully, we don't need to rewrite the entire enemy AI, just the problematic parts.Enemies will now seek cover more often and will be
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