2026-09-23
Hot Fix 1.20
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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List of fixed bugs and changes:Changed the way that pallets generate at the very start of a new save file, to make first gains more stableLowered loan percentageReverted the change to cash register bell, new behavior is optional and can be toggled in audio optionsFixed self-checkouts incorrectly detecting if customers are in store, while trying to pack itThat's all for today. Thank you very much to everyone for your support and engagement.Build 0.97.3
스팀 공지2026-09-22
Achievements, difficulty levels, balance and gameplay improvements.
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi everyone,Everything’s ready for the next official update. This time, we’ve prepared, amongst other things, the option to choose the difficulty level for a new game (which comes with some game balance changes) and the long-awaited achievements!AchievementsNow available; some will unlock automatically when older save files are loaded, whilst others will unlock once the conditions are met again. This is the first set of achievements, and we plan to introduce more in the future. Difficulties: As for the difficulty levels, we have divided them into the following modes: Relaxing—which most closely mirrors the only previous game mode; the pressure is low and progress is steady Standard—which is the default difficulty levelHard—intended to be a much riskier challenge; you can lose a lot more on the pallets, so it’s recommended to make thoughtful purchases; customers will also be more demanding Mystery—a mode similar to Standard, but all pallets are replaced with mystery pallets! As a result, some perks are modified; they no longer unlock pallets of a specific category but instead cause that category to be requested by customers, whose numbers will continue to increase as you unlock thes
스팀 공지2026-09-10
Early Access Roadmap Update: What’s Next for Returns Outlet Simulator?
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello!It has been one year since we launched our game in Early Access . Thank you all for your support, for taking part in the testing, for your suggestions and for the lively discussions on our channels. We’re impressed by your engagement and the number of positive comments, and we’d also like to thank you for all your feedback. To mark this anniversary, we’d like to summarise our work on the game so far and update our roadmap, setting out the direction of our future work and upcoming updates.So far, we’ve managed to:significantly improve the game’s optimizationIntroduce the player’s inventoryAdd card payments and self-service checkoutsDevelop the item disposal and recycling systemIncrease the number of supported languages to 21Significantly expand the shop’s floor space with the addition of a new floorIntroducing an auction systemGame safe slotsIntroduce ordersTest branchReplace the previous leveling system with a Perks treeAdd staff and shelf tagsStorage system and dedicated furniturePlus numerous Improvements, fixes, new options and twice as many items as at the startOn top of that in the latest anniversary update, we’ve added another item from our list – stocktaking and a coll
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