2026-06-20
Development Plan: Moving from Unity to Godot
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi everyone, I want to share a short note about my current plan for this game This is not a content update, but I wanted to be open about the direction of the project. I really love this project, and I’m planning to migrate it from Unity to Godot. Because this is a major technical change, there may not be new content updates in the short term. If everything goes smoothly, I hope to return to more active development around the end of the year. There is still content I would like to continue working on, including around ten finished card artworks that have not been released yet. I’m also learning Spine while working on my next project, and I hope that experience can eventually help make this game feel more alive visually, with better animation and a smoother overall experience. Thank you very much for the kind comments and support. They really mean a lot to me. I’ll share more when the plan becomes clearer.
스팀 공지2026-03-09
3.10, residual bug fixes. If some bugs still exist, please provide more steps.
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
① Added translation for auto key child age restrictions. ② Fixed the issue where NPC avatars would shift upward in the Encounter Notes. ③ Attempted to fix the issue where Dream Eggs could not hatch (likely caused by a certain step losing the player's child ID, now fixed with added protection against data loss). (If this bug still persists, please provide more specific details on how to trigger it, along with screenshots.)
스팀 공지2026-03-08
Bug fixes on March 9th (Sorry for the many bugs brought by the early access
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
① Slightly increased the affection gain from raising offspring. ② Fixed a bug where the traits "Feather Collector" and "Stone Lover" did not apply their related items at the start of the game. ③ Fixed an issue where, after death, the game would change the heir, but the trigger wouldn't work due to a lack of stamina. Changing the heir will no longer consume stamina. ④ Adjusted NPC death ages to a more normal level. For example, NPCs will now die between the ages of 50 and 65, which is the peak death period for the primitive era, rather than living to 70 or 80 without dying. ⑤ Fixed an issue where some of Light's dialogue was displayed as "guang" (If this issue persists, please email me a screenshot). ⑥ Most bugs have been fixed. If you are still experiencing issues with eggs not hatching, NPCs getting stuck, or save file problems, please let me know. Thank you very much! We are now focusing on fixing bugs related to the "Encounter" feature, so it may take some time to recover after that.
스팀 공지2026-03-08
BUG Fixes 3.8
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
① Fixed the display issues with offspring birthdays and affection values. ② Due to previous optimization training for offspring causing bugs, this has been reverted. Fixed the issue where NPC portraits would shift upward or achievements might fail to open. ③ Fixed the issue where the translation for "auto_key_CHILD_ADULT_NO_TRAIN" was not displaying correctly (it seems this was the only one not showing). ④ Other traits and some minor bugs will be fixed after I wake up, lol.
스팀 공지