"Unable to navigate, probably on course" was commonly found in ships' logs of 19th century naval vessels, left without accurate navigational guidance due to poor visibility.
In this casual adventure story, U.N.P.O.C. describes a hotel employee's struggle to navigate his own happiness, desperate for financial freedom. Find clues, solve puzzles, and survive the opportunity to find a fortune lost at sea centuries ago. Open WorldCustomize your procedurally generated world and select up to 10 islands for a unique experience and challenge. Keep your survival grades high as you explore ship wrecks, find buried treasure, and sail from island to island.
TreasuresSunken shipwrecks, buried chests, and hidden chambers are scattered throughout the world waiting to be discovered. Investigate them all to receive a perfect treasure hunting grade.
PuzzlesVarious puzzles keep the adventure enticing.
평가는 어떻게 변해왔나전체 긍정 63.0%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-05-26
Patch Notes for 5/26/2026
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Bugfixes:Fixed Birds Eye view regressionFixed more translationsChanged raft buoyancy forces to be less frame rate dependent. This should help with rafts sinking when there are a bunch of buildings on them.Fixed items not being crafted sometimes. Please let me know if there are any more issues regarding this.Improvements:Remove raft camera shake... hopefully no more motion sickness :).
Bugfixes:When fishing, you click the mouse to "reel in" the fish. Well that starts applying forces to the fish to get it to come in, but there are other forces already on that fish to keep it floating and to move it back and forth in the water to simulate fighting. All these forces cause along with the reeling force cause a "runaway forces solver" in unreal engine and crashes the game. I was able to replicate this by lowering my frame rate to 10 and it happens basically every time. Higher frame rates will be less likely to hit this bug, but it is still possible. To fix this, I factored in the "delta world time" into the forces being applied by the reeling which will limit the amount of force that builds up every frame.Cooking Tripod not always cooking. I updated the cooking tripod to scan for all objects below it in case there is something blocking the fire.Casting fishing line power has been fixed to be more consistent between difference framerates.Eating and drinking could were not synchronized with the hunger and thirst state degradation. This should now be fixed.BalancingUnlocking tools minigames have been made easier since the point of the game is
Fixes -Portuguese Translations A huge shoutout to my new friend Luiz who was kind enough to fix the Portuguese translations. Go check out his stream and channel: Thank you again.Please reach out to me if you language translations are also terrible and would like to help make UNPOC available to more people in your region! Also, thank you all for the support during Ocean Fest!
NewI know a lot of you put many hours into building and creating amazing looking bases. I originally wanted it to mean something to take the treasure at the end by making the player wager what they had created in order to leave, but I realize this is just cruel to do to players who spend time with creative structures. So now, after you complete the game and get a score, you can reload that same save slot to return to your islands and continue building. If you took the treasure originally, you will not have free play mode granted but you can keep surviving just like before.If you already completed the game, you will have to complete the escape level again (sorry), in order to access this mode.ImprovementsOptimized textures to reduce memory footprint. Also, saved ~2 GB on disk as well.Improved escape level current and wind mechanics.Fixed wheel barrow phasing through roofs.Lowered the level island countdown timer so it is visible for all zoom ranges.