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Hi everyone, We are happy to share that it’s been 5 years since our title Niffelheim was shipped to Early Access on Steam. We’ve been together through quite a lot: there’s been a lot of work on game improvement, a lot of bug fixing, and more! There’s a reason why there are over 40K members in our Steam group, after all. We’d like to celebrate this milestone with a game update ( ver. 1.0.12) and announce a few more updates on Steam and other platforms. It’s been a while since we got in touch, but there’s a reason: we’ve been busy with the mobile version for Niffelheim. The game will be released on iPhone and iPad as early as 18th May and is already available for preorders. Other mobile devices are in QA right now, and we’re not ready to share the release dates on other platforms yet. Apart from the current game update, we are planning to work on the initial quests and game balance during this year. We’re also working on a new NPC. More insight on the current 1.0.12 update - Healthbars of mobs are displayed over their heads - increased visibility. - Mobs and characters are highlighted when getting hit. - Increased (x2) Satiety from all types of food. - Decreased Satiety spent when di
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