2026-03-10
My new game It's Chopping Time! Demo is out! check it and play it if you want!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Yeah-yeah-yeah, thunderstruck! After 4 months of hard work, here it is! My new indie game's demo is officially released on Steam! Please play It's Chopping Time! Demo and give me your feedback, as it's the best way for me to improve! This is a 100% hand-drawn game by me! I'm really proud of the progress I've done since my last game, I bet you can tell it too! It's Chopping Time! Demo is a short incremental game about chopping down trees on a secluded island by using your mouse and the lightning strikes! In this demo you'll only have access to the lightning strikes, which are overpowered on purpose to give you a taste of the mighty endgame unlimited power! But this is just one of the 5 forces of nature that will be featured in the final game! This demo is about 20-30minutes and is meant to give you a taste of the full power of the final game! Please don't hesitate to give me your feedback with a Steam review as it's the best way for me to enhance my work and learn from my mistakes, and to make the best final full game version in the end! I hope you'll enjoy my Demo! Have a nice week, and may the thunder light your way!
스팀 공지2025-11-17
Please Add A Review!
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Since the game's release, on 17 June, I've listened to every feedback I could get my hands on, and handled every single one troubleshooting issue that you guys gave me, and I wanted to thank you all for that, as it's very important for me to get those feedback to know what you would like in the game. I always do my best, but after working a long time on the same project, I can't see some issues anymore, so again a huge thanks! To only quote those few: I've improved the learning difficulty curve of the game by adding more checkpoints in the first 4 levels of the game. adding infinite hearts in easy mode for those who really struggle too much on certain levels. adding accessibility features like changing the joystick's deadzone of the controllers by more than 20% default value, to prevent joystick drifting on older controllers. Or some minor tweaks, such as resetting the chrono if you die without ever having touched a checkpoint. But most importantly I've updated the game cover, handmade this time around so that it fits my game's art style and therefor my very first indie game is close to a perfect state, where I think everything is as good as
스팀 공지2025-10-17
New hand-drawn Key Art patch 1.2.0 is up for The Duck Amikaze Strikes Back!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, today marks the big identity change (a new cover slash key art) for my very first game on Steam The Duck Amikaze Strikes Back (as well as its Demo version). The new game cover is there! Hand-drawn, and pixelated, way more related to my game's artstyle as some people gave me in negative feedback for my first version. Now everything is perfect, when I look behind me, it's all shiny! Initially my first game cover was made with the help of an AI, partially, especially because I didn't know I was good enough to draw it myself back then. But also because I felt it was fine even tho I agree that it wasn't great. And finally because making a game takes a long amount of time, especially the first one, so I wanted to reduce the overall time needed to make it to the end, and still doing a game to the best of my abilities at that point in time. But some players brought this to my attention as a negative feedback, and also that the cover itself doesn't represent the game, especially because it's a pixelart game so the cover should go into that direction. I realized than even tho we are in a world where AI is starting to spread everywhere without muc
스팀 공지2025-09-18
Big User-friendly patch 1.1.0 is up for The Duck Amikaze Strikes Back!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, today marks a big user-friendly update for my very first game on Steam The Duck Amikaze Strikes Back (as well as its Demo version). After some time thinking about what was lacking in my first game, receiving feedback from here and there, I realized that : 1.) Some players miss the information about the fact that there is an easy mode, and so on, they don't know what it could bring them, and they stop playing because the game is too hard for them. 2.) Some players who found the easy mode and use it, still struggle way too much even with the current bonuses it provides, and so they also stop playing because the game is too hard for them. In other words, the easy mode is not easy enough. 3.) My pause option menu miss some options, like being able to change the joysticks deadzone, instead of the default 20%, also some options are not at the most logical place, so I'll update those. 'Game' & 'Accessibility' sub-options brings ambiguity because the difficulty can be changed from the 'Game' but the logic approach would be to put it in the 'Accessibility'. Therefor, 'Game' will be replaced by 'Language
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