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Campaign updateContentNew campaign structure and modes3 New Guided Missions to discover games features and learn gameplay:How to discover speciesHow to manage pollution and regeneration of a planetHow to Score and have planetary tags2 new quick game modes : Hardcore (a crazy hard mode) and Builder (refering to Squirrel from Reddit)New sciencesHYPERPRODUCTIVITE II add +1 to any recipeHYPERPRODUCTIVITY III increase speed on favorite biomeNew languagesTurkishUkrainianRussianQolDisplay planetary tag directly on planets’ UIDisplay a green arrow to indicate an update is available on a structureAdd a description text for main menu item roll overPossibility to ask an allied faction to leave the systemDifficulty indicators on missionsTuningModifiers removed from quick gameAI will less likely have resources to trade if a trade of this resource has been doneMaster Mines and Wells energetic cost from 1 to 2Species Speed Biome Bonus base from 0.3 to 0.25Planet discovery ascension reward from 500 to 250Base discover tile cost from to 50Container pollution from 1 to 2Volcano pollution from 2 to 3Hyperproduction I science base price from 250 to 200Doubled time for task from faction (not war relate
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