2026-05-07
Rogue mode dev progress
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1. Roguelike Mode Progress Update:1.I’ve finished making around 100 cards add in the roguelike mode. The pool now includes Blood cards and Dice-summoning cards. Since the mode uses post-battle random card packs, it leans into the game’s original “build-your-own-deck freely” style.2.The main event pool for the roguelike mode is mostly done, with about 40 events. I’ve also added a few lightweight meta-unlock event packs. (The mode works by randomly pulling combat and non-combat events from the main framework, so unlocking more event packs increases the overall pool.)3.Relics are done, along with the special post-boss reward cards—basically boss relics.praisesun4.Most of the art is finished, but I haven’t started working on enemy designs or their card logic yet. Especially for the story references to the official works—elites and bosses are all based on canon characters, so they’ll need some careful design.5.Event illustrations are still unfinished. There are just too many, and I can’t keep up with drawing them all right now—I’ve been busy with some other cool stuff lately.2. What I’ve Been Busy With Recently: deepseek v4 & Future “Sumireko Urban Legends”So what have I been doing?
스팀 공지2026-02-28
Minor Update Patch 1.1.0 – Korean Localization Implemented
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After the intense bug-fixing marathon of our first week (There were simply too many bugs fixed to list them all individually — please forgive us!)We’re thrilled to bring the game to even more players around the world! Korean localization is now live with version 1.1.0. If you encounter any issues while playing, please feel free to reach out to us through our official community channels.We’ve also listened to player feedback and made some adjustments: slightly increasing difficulty in certain areas while adding extra difficulty options for better accessibility.Looking ahead, our next goals are to release Russian localization and introduce a brand-new free DLC game mode. We expect to launch it within the next two months. This mode will feature a roguelike-style Normal Mode.Of course, given our current team capacity, this new mode will be a supplementary experience rather than a large-scale content addition.Thank you for your continued support! We love you all! Thank you so much for playing our game!
스팀 공지2026-02-12
Full Release! Join Us for Feedback & Chat
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From the very first version of the Demo going live, you’ve already been through so much…If you run into any bugs while playing, or if you simply want to chat with fellow players, you’re always welcome to join our official communities:QQ Group: 361794160Discord: Flan's BNSpecial NoticeWe’re still working at full speed to track down and fix any bugs that could affect the normal progression of the game. For the sake of your experience, we strongly recommend that you manually save during intermission / downtime sections where the game does not autosave, so you don’t lose progress if a severe bug strikes.(Trust me—I once firmly believed “there’s absolutely no way this scene still has a bug,” so I confidently went in without saving. Then, somehow, a bug that was supposedly fixed got mysteriously affected by another bug fix, and I ended up softlocked again in a special sequence. I had to force quit the game and sadly lost a few minutes of exploration progress. It’s… really frustrating.)Thanks to the incredible help from community contributors, we’ve been able to complete multi-language localization for the game.At the moment, Chinese / Japanese / English localization is basically com
스팀 공지2026-02-06
Small Update Fixes – v0.9.2
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Heads-up: To share our latest progress with you sooner, the English version of this update uses automated translation. It’s provided for reference only—thanks for your understanding if anything reads a bit off.Based on feedback from our early playtesters, we were able to identify and fix the following issues.(If you’d like to join our official feedback & discussion groups, please see the social group info below.)QQ Group: 361794160 Discord: DiscordBug Fixes / DefectsAfter using “Ripple of Year 495”, the draw/discard pile data could occasionally become abnormal.In certain cases, cards in hand could fail to move into the discard pile or draw pile. (Currently, when drawing with a full card limit, cards will be sent to the discard pile. When the card limit is reached, card creation via Quick Pouch and the Create Card feature may become unavailable.)Crystals could still appear in the inventory when the amount was 0.In menus, some buttons could remain highlighted across menu pages and wouldn’t clear until the mouse hovered over the corresponding UI element.Monster intent display could behave incorrectly in some scenes, including interactions involving buffering/shields.Incorrect text
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