2024-12-16
Here’s a first peek at our physical release for LISA: Definitive Edition
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Here’s a first peek at our physical release for LISA: Definitive Edition ❤️🩹 These Nintendo Switch and PlayStation 5 physical editions both come bundled with quirky goodies. Join us for a closer look! The LISA: Decade of Joy Edition comes packed with premium collectibles for hardcore fans of the series with a desire to work harder 🏋️ 🃏 31 card set of Olathe’s iconic characters 🎨 Cloth painting 🖼️ Terry Hintz print 📍 Brad & Buddy pins/diorama ➕ Everything included in our standard edition {STEAM_CLAN_IMAGE}/7314985/0419c95c54aa4208e853a759adff5004f2e3aa8c.jpg We’re also releasing a standard edition that comes packed with the essentials! Each copy of LISA: Definitive Edition contains a sticker sheet & digital soundtrack card featuring Buddy’s classic drawing. Nintendo Switch copies also include a reversible cover 👀 {STEAM_CLAN_IMAGE}/7314985/b957b649019ce0af560edf8068bb4d291a76be08.jpg Finally, we’re hosting a White Flash Sale for one of our most popular releases of the year - The LISA: PAIN & JOY - 2xLP Vinyl Soundtrack! Pick up a copy at 50% off from the Serenity Forge Store before our sale ends this Wednesday (12/18). {STEAM_CLAN_IMAGE}/7314985/1333e768c1f43a9f6629d8c2
스팀 공지2023-08-29
Major patch: localization, UI updates, and more!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone, today we’ve released a new patch for LISA: Definitive Edition. The update is out today on Steam, Xbox, and Nintendo Switch, with PlayStation coming soon. This update includes localization support, overhauled battles, and new fixes/features driven by community feedback. Thank you for all the input you’ve given us since launch, and thank you especially for your patience! As always, if you spot any issues, please share them with us via our official bug report form: Here’s a full list of changes: Localization Added support for Spanish (Spain), Spanish (Latin America), French, German, Italian, Portuguese, and Russian. General QoL and Bugfixes The ‘X’ key can now be used to show the pause menu. The ‘Q’ and ‘E’ keys can now be used to toggle between actors for the Skills, Equipment, and Status submenus. Added a screen “Stretch” mode to the Options Menu in addition to int scaling off/on modes. Added a "Controls Icons" option to the Options Menu for changing how control icons are displayed to match specific input types. Fixed a frame stutter when passing in front of certain events. Shortened the file path for Unity-generated Addressables data. This might fix issues f
스팀 공지2023-07-28
7-28-23 Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone. We've released a new Steam update with a few additional bug fixes across the game. Details below: - Fixed a bug where status effect expiration messages could sometimes conflict with other events and break the game - Fixed an issue with the Marty/Buddy fight when doing damage too quickly - Fixed getting a Game Over upon entering a fight if using the Gang Menu to equip only KO'd party members - Fixed Shocklord not resetting his KO'd state between EWC Tag Team matches - Fixed party member skill icon not resetting in battles if they are unable to move for the current turn - Fixed dashing being permitted in Muddy Village We are also working on additional bug fixes, UI/UX improvements, additional control options, and more. And, as noted previously, localization will also be coming to the game shortly. We appreciate your patience, and we're looking forward to getting these updates to you as soon as possible.
스팀 공지2023-07-21
LISA 7.21 Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi all, Today we're pushing out a major update for LISA to Steam. This update fixes a lot of graphical glitches reported by the community, rebalances combat, and addresses one of our most egregious sins. First off, a lot of folks were disappointed by missing graphics, including the Aurora town degenerate who claps when you fall on his friend. We’ve fixed a large number of those that have been reported, and are still working on a few more known instances. Speaking of visuals, we have a number of UI/UX fixes cooking, but these need a bit more time to get just right, so please stay tuned. Additionally, based on your feedback, we've re-balanced mechanics involving gaining TP in both games. Essentially, we've decided to restore TP gain from damage-taken, but with some tweaks to the original design that we feel dials in the challenge properly– especially for Joyful. Please let us know how it feels. Your feedback is very valuable as we continue to address combat balance and difficulty. Finally, in more somber news, we want to extend our sincere apologies for any inconvenience caused by the changes to “Work Harder.” Please take a look at our official public apology video (li
스팀 공지