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Version 1.0.11 is live. This patch adds the new Diffuse damage keyword, makes a wave of enemies tougher, reworks a couple of boons, and cleans up a batch of experience and stability issues. NEW FEATURES Diffuse damage - a new keyword on certain attacks: a Diffuse hit gains only half of your Might and Faith bonus damage. It is marked with a teal label and its own tooltip. See Card Balance for the cards that gained it.FPS limit setting - a new frame-rate cap slider in the graphics settings (available when VSync is off). ENEMY BALANCE Several enemies are now sturdier. Lunira - Health 180 -> 250.Temple Guard Commander - Health 80 -> 100.Wellspawn - Health 90 -> 120.Skinstealer Alpha - Health 70 -> 85.Sanguine Wretch - Health 50 -> 70.Shambler Brute - Health 55 -> 65.Skinstealer - Health 55 -> 65.Temple Guard - Health 50 -> 60.Skinstealer Stalker - Health 40 -> 50. ENEMY RESISTANCES Each value is how much incoming damage of that type the enemy ignores. Mire Confessor - Holy resistance 30% -> 50%.Null Saint - Holy resistance 25% -> 40%. CARD BALANCE Cleansing Fire - damage 8 -> 10, and its Holy damage is now Diffuse.Sweep - Burn 6 -> 3.Strike - its
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