2026-07-25
Collectible card system - over 400 unique cards!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi everyone!Today comes a big update focused entirely on the card system.Over 400 new cards based on characters from my other games.I've redesigned the card system from scratch, adding over 400 new cards across several rarities:CommonRare*Legendary (two different types!)*On top of that, rare cards reference popular anime and video games, which I hope you'll enjoy finding and recognizing.What happens to my old cards?The cards from the previous system have been removed to make way for the new content. But don't worry: I've created a compensation system that takes into account the cards you had before, giving you a bit more luck on your next drops during the first few days. My idea is for you to enjoy the process of unlocking the new cards yourselves, rather than me just handing them all to you.This new system has been designed to be easily expandable, so in the future I'll be able to add new cards and even new rarities if needed. For now, the card system is complete as you see it.A new DLC on the wayI'm already working on a new cosmetic DLC that will change the look of your restaurant. Right now I only have placeholder images, but I'm leaving the li
스팀 공지2026-07-08
Gamepad Controls Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey everyone!I just pushed an update that adds gamepad support to Burgie's Cozy Kitchen! I'll be honest with you all, figuring out the "right" control scheme has been surprisingly tricky. There are so many ways to map things, and what feels natural to me might not feel natural to you. So please don't expect this to be perfect right out of the gate!That said, I'd love for you to give it a try and let me know what you think. Some things that would help a ton:Does the current button layout feel intuitive?Any actions that feel awkward or in the wrong place?Anything missing that you'd expect from a gamepad control scheme?One thing to note: the ESC menu currently doesn't have gamepad support. The settings menu was designed with PC/mouse-and-keyboard in mind, and adding gamepad navigation there was getting complicated fast, so I decided to leave it out for now rather than rush it. If I ever do a console port down the line, that menu will be reworked specifically for that.To be clear: these controls are not final. This is very much a work in progress, and your feedback will directly shape how I tweak things going forward. If you've got suggestio
스팀 공지2026-06-24
Gameplay improvements and motion sickness reduction
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone! This is a new update focused on improving the gameplay experience and responding to your feedback.🎮 Movement and motion sickness improvementsI’ve been working for quite a while to reduce as much as possible the discomfort some players experienced while moving around the kitchen.In this update I’ve made several adjustments:General control fluidity has been improved.Controls have been slightly adjusted to make movement feel smoother and more gradual.You can now change the floor color to lower-contrast tones, which helps reduce motion sickness.If you previously experienced motion sickness, I’d love to know if this version feels more comfortable. Any feedback about movement or controls is very welcome.🚚 Rider outfit adjustmentsIn Relaxed and Pomodoro modes, time is disabled so players can focus on preparing dishes and enjoy a more relaxed experience.Some players didn’t notice when the delivery rider had arrived, and since this character is time-based, it could negatively affect their ratings if not served in time.To fix this:In Relaxed and Pomodoro modes, the delivery timer will not start until you interact with an object (pick up or drop something).This gives you unlim
스팀 공지2026-06-16
[LOOKING FOR IDEAS] Suggest me new characters for the game
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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In a few days, around July 13th, I’m planning to officially leave Early Access.This update won’t add brand-new core content, since the game has already been evolving gradually throughout development. However, I would like to use this moment to introduce a few special customers to celebrate the release.That’s where you come in!I already have a few ideas of my own, but I’d love to hear suggestions from the community. The goal is to make the most of the current mechanics by creating new types of interactions. ideally, a single mechanic that can be used in multiple creative ways.What kind of special characters or unique customers would you like to see in the game? I’d love to hear your ideas!Some examples:- Annoying kid (backward cap): It rings the bell, and wants you to ring too.- Critic (Sofisticated glasses): Any fail will become a 0-rating.- Paranoid (tin foil hat): Wants you to build the burger in front of him.*Note: Even though the game will be leaving Early Access, I may still add more content in the future. I’ve noticed that the Early Access label can sometimes create confusion about how much content a game actually has, so I wanted to clarify that.
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