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doesn't seem to work correctly, or there might be a maximum value that isn’t displayed. Currently, with 263,210G in gold, the attack power should increase by 13,160.5 as indicated, but it’s only shown as 225. Fix: After reviewing the Clutch Bag effect, we found that gaining too much gold caused the damage to increase exponentially. Therefore, we adjusted it so that gaining gold increases attack power by 1 instead. Occasionally, due to a multiplier error, the decimal points are displayed up to five places (e.g., .9999). We’ve restricted decimal point display to two places where feasible. When using with a critical hit rate of 60%, pressing esc to check if the critical hit rate is applied shows it remains at 60%. It’s unclear whether it’s actually applied, exceeds 100% and doesn’t apply, or is applied but not displayed. This issue has been fixed. Refreshed and adjusted vending machine elements.
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