2026-08-01
v0.4.6: Gamepad Support + Optimization
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Hey everyone,Special Customer UpdateWe planned to release gamepad support at the end of June, and release special customers in mid-late July. Gamepad support took a lot longer than expected, but we've been working on the special customers update in parallel, so it's not far off now. It's shaping up really nicely, and I think it'll be well worth the wait! Here's a sneak-peek of one of the customer groups:We're very excited (and relieved) to be launching gamepad support - this has been underway since last year, and has been shockingly more involved than initially thought. Every menu and input interaction in the game had to be rebuilt or significantly altered. We didn't want to do a quick and dirty implementation, so we've created a number of new systems to get the game 'feeling good' with a controller:New UI framework: screens, panels, tabs, buttons, etc.New input prompt system.Haptics system.Gamepad pointer with simulated friction and magnetism.Pointer 'snapping' (for click-heavy tasks such as harvesting).We've tested and validated the following controllers:Xbox Controller.PS5 DualSense Controller.Steam Controller (inc
스팀 공지2026-04-28
Schedule I dev confirms they're working on gamepad support and Steam Deck certification
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The popular drug sim Schedule I that's currently in Early Access is going to get easier to play exactly how you want it with an upcoming update. Read the full article here:
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