2026-07-31
Economy and Events in The Guild - Europa 1410
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Greetings, aspiring business owners!Welcome to our 7th dev diary! Last time we talked about goods and items; now we want to expand on this and focus on in-game economy and the effects of global events on your playthrough. These are two of the most discussed topics since the release of our demo of The Guild - Europa 1410. Before we get into the thick of it, a small disclaimer: The Guild - Europa 1410 is in active development, and economy as well as events are still in an early stage. What you can currently see in our demo does not yet properly reflect our vision for this portion of the game - improving and expanding economy gameplay will remain an ongoing task throughout the Early Access period.Now, with that out of the way, let's dive into it!EconomyEconomy, or "when to buy, when to sell", was always an important part of every The Guild game. While this mostly refers to the game's market prices, expenses like taxes and the availability of raw materials and workforce play a big role, too - not to mention seasonal effects, laws, and special events.The Need for ResourcesIn general, the idea is simple: buy cheap materials, craft and sell expensive end products. But
스팀 공지2026-07-22
The Guild - Europa 1410: Demo Update #1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hear ye, hear ye!We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike.The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Herle is a small and cozy settlement, and it serves as a tutorial map to help onboard new players, together with tutorial goals to guide newcomers to The Guild.A birds-eye view of HerleIn addition to this new map, the most important additions of this update are:Tutorial tasksIf you play the game on our new tutorial map of Herle, you will get small tasks that make it easier for you to find your bearings and get a good understanding of the game. Herle is a small map, designed to keep you focused on the essentials of the game.A new filtering system for highlighting buildingsYou can now select what is highlighted by the building overlay and choose to filter by your buildings, all profession buildings, all city-owned or private structures, residences or resource sites such as mines or woodland areas.New and tweaked animations to reflect the activities of workersWorkers are now visibly working on their tasks, and ever
스팀 공지2023-06-30
Patch notes for version 1.0.7 “Editor and Modding” - June 30th, 2023
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Hello folks! In addition to some bug fixes, patch 1.0.7 finally gives you all the tools to create your own maps and even mod the game! Your saved games with the versions 1.0.1 to 1.0.5 are still working! - we fixed more edge cases for multiplayer games with IPV6 - we added the official map editor with which you can create your own maps + a PDF with the documentation for the editor - we enabled modding in general :-) - we added the official mod launcher with which you can install mods from the Steam Workshop + a PDF with the documentation for the mod launcher - we added an example mod called "EggMod" - have fun with it :-) - we also added a PDF with the documentation about scripting in The Guild 3 - we made some graphical improvements - we added hungarian texts - some minor bug fixes You can find the ModLauncher, all the scripts and the PDFs in the subfolder 'Modding' in the installation path of 'The Guild 3'. The EggMod is available in the Steam Workshop. Please note: for a connection to the Steam Workshop you must have the game in your Steam library! If you want to play the game with a mod, please read the ModLauncher documentation located in the fold
스팀 공지2022-12-21
Patch notes for version 1.0.5 “Multiplayer Update” - December 21st, 2022
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Hello folks! Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches. We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch! Your saved games with the versions 1.0.1 to 1.0.4 are still working! Build number: 681635 - we fixed a number of network issues, especially those that prevent you from joining a game - the loading times for the maps are a lot faster now - we fixed a number of bugs with the inventory of characters and buildings - before that it was possible that one looses or duplicated an item when transferring it from one inventory to another inventory - we fixed a number of script errors - we solved a number of graphical glitches - we implemented new ground textures (e.g. puddles :-) ) - every map has been repainted with the new textures Please let us know if you still have issues with mixed ipv4 / ipv6 games and we will look into that as soon as possible! Thank you for your patience so far! You will hear from us again in the next patch notes ;-) We wish you all a Merry Christmas and a Happy New Ye
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