2026-02-17
Patch Notes: Steam Deck/Controller Bugs and Freezing Issues Fixed
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, this is the developer.In this version, we fixed the following issues.Bug FixesFixed a bug where Story Skip was not available on Steam Deck and controllers.Fixed an issue where the game would intermittently freeze when dying with a full Corruption Gauge.Fixed an issue where the game would intermittently freeze on the boss selection screen after clearing a boss.Changed the bonus level point acquisition condition upon battle defeat. (The requirement has been relaxed from defeat at Stage 4 to Stage 1.)Thank you.
스팀 공지2026-02-03
Official Release – My First Project
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, this is the developer.This game is my first project, and I worked on it alone for about a year. During that time, I ran into far more trial and error and obstacles than I initially expected. As development went on, there were moments when I lost my sense of direction, and at one point, I even had to step away from the project for a while.To push through that period, I completed a small side project. Going through that process gave me the strength to return and properly finish this game. I can’t say it’s perfect, but I believe the project has now reached a complete and presentable state.Based on the feedback received during Early Access, I focused on improving combat readability, system explanations, and overall gameplay flow. With these changes, the game is now officially released.This game became the starting point that shaped the direction of my future projects as a developer. Thank you to everyone who took the time to play.
스팀 공지2025-05-06
Patch #2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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This patch brings several quality-of-life improvements and overall difficulty adjustments. Update Highlights Post-run Statistics → After defeating all bosses, you can now view detailed statistics such as expedition time and number of battles. Character Details → When selecting a character, you can now view their background story. Relic Rarity Display → Relics now show their rarity, making strategic choices more meaningful. Enemy Skill Information → Enemy skill information is now displayed during battles, enabling more refined strategies. Bug Fixes → Various bugs have been fixed to provide a more stable gameplay experience. Overall Difficulty Adjustments → The overall difficulty has been lowered so more players can reach the end. → AoE skills now have a usage limit. → Enemy damage has been slightly reduced. We look forward to your continued feedback, and we hope you enjoy the game! The Dev Team
스팀 공지2025-04-21
Major System Overhaul Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Queen Slayer – Major Rebuild Update Hello everyone, Queen Slayer has been completely reworked! In this update, we've boldly streamlined the previous systems and refocused the game around pure combat and roguelike design. Now, you can defeat all 8 corrupted queens within 2–3 hours and complete all achievements in a single, tightly focused run. Key Changes Complete system overhaul → Redesigned as a roguelike combat-focused experience, removing excessive complexity Boss-centered progression → After 5 waves, you’ll face one of the corrupted queens directly Short playtime → Finish the game in 2–3 hours → All achievements can be completed in a single session Removal of unnecessary systems → Eliminated farming, fragmented growth systems, and interface clutter --- This rebuild is not just a balance patch, but a fundamental redefinition of the game’s direction and core philosophy. For those who wanted a short but intense RPG experience, your journey begins now. We’re always listening to your feedback! - The Queen Slayer Dev Team
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