한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Skirmish Mission ChangesBased on community feedback (A big thank you to our community!) We’ve added new randomized rewards when repeating missions. Awards are granted based on a budget that scales with the number of units and their rank in relation to the mission rank, granting more rewards when using less hirdmen and when ranked lower, over-ranked hirdmen reduces the reward budget. CombatFixed an issue where you would get stuck on your next turn after using the Mushroom utility itemUpdated the logic when picking unit to auto select on open turns, so it doesn’t select units who will end turn upon selectionSave systemWhether you gained a status effect on your own turn (determining when it ends) is now stored and correctly reapplied when loading a save User InterfaceFixed all stats being 0 when displaying new hirdmen recruits on mission Victory ScreenFixed an issue where the unit select indicator would be missing after finishing deployment phaseTradeTrinkets can now be traded!Fixed the logic that calculated the value of items based on the resources used to craft it, before it just counted the resources now it multiplies each resource with its value. As a consequence of this most item
스팀 공지


























