2024-12-23
Update notes for December 23rd
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Updates - Bug fixes related to hotkeys logic, allowing infinite outputs to be placed. - Finally fixed the file system integration, allowing to save local scores to a local file. For security and privacy reasons we do not save user's scores in our database but we do save local scores to keep track of the high scores.
스팀 공지2024-12-01
Update Notes for 1st of December
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Updates - Connected all wires to allow the game to support modes. - Added Hardcore mode (no pause allowed!) - We have some other modes in mind like prestige and infinite modes that will substantially change the game, but we first need to test the adoption of the new features Notes I know, this is a really small update, we are trying to get the game back on Linux but it has been quite annoyingly hard due to the native of the bug/error. We are still putting our efforts there but we hope to have a solution soon. Thank you so much for all the feedback you sent, its always welcomed !
스팀 공지2024-11-01
Small Update Notes for November 1 2024
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Updates - fixed render bug with water - balanced Warzone map and Frozen Forest map. Shield and firecamp tiles can be found there too. - fixed proximity mine effect to avoid counting the output and itself. Only surrounding tiles are evaluated. Notes Small updates today, quick patch after initial feedback! Loved seeing the new basketball tile in daily map challenges. Thank you all
스팀 공지2024-10-31
Update notes for October 31 2024
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Updates Hotkey support: hover the tile you want, press a 1-10 key and that will be the key for that tile. Tile interface rework to avoid the need of scrolling. 3 new base maps, with 2 different new features or (traps). We want to expose these new features to see how the adoption goes before creating more seasonal versions. 4 new tiles: basketball, distributor, sponsor and shield. Tile skins: From the Tile Gallery menu, when exploring a tile, a skin can be selected. Currently we just have a basic darker one and we are exploring the adoption of the community to these skins. Changed the way tiles get unlocked. Now new tiles just get unlocked upon finishing games. Some tiles are still locked under the puzzles. Tiles that previously were unlocked on seasonal maps now can get unlocked by just playing the game. This is because many people didn't find out that there were tiles to unlock and we want people to know that :) 2 different performance fixes related to rendering were pushed. These 2 fixes are tied to internal logic. Nothing else to mention but we hope the game runs better overall now. Minor translation fixes. Added missing shortcut explanations in the overview menu. Added &qu
스팀 공지