2026-09-10
Nomori releases on September 23!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
We are excited to announce that Nomori releases September 23! Get ready to turn portals, throw slimebuns, solve puzzles and reconnect the spirit world!Venture into a vividly rendered fantasy world full of colorful and eccentric spirits! Control time and space to solve puzzles and learn to see the world from exciting new perspectives.We are very proud of the game and we look forward to seeing people play and share their unique solutions in our mind-bending cozy puzzler.Wishlist Nomori on Steam, play the demo and drop into a mind-bending world on September 23!
스팀 공지2026-06-11
Entering Nomori's final development stage
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone! Let me give you a development update on Nomori.I don't have that many things to report. We're working steadily on finishing the game. The final stage feels like a near-endless marathon of going through levels one by one, adjusting checkpoints, directing cutscene camera shots, matching facial expressions to dialogue lines, preventing sequence-breaking of the story, testing save states, etc. You really feel the scope of your game at this point. After playtesting, iterating and cutting 6 levels because they weren't interesting or fun enough, we've ended up with 42 levels in the final game. That's 2 more than we planned to have 3 years ago, and I'm pretty proud of us for hitting so close to the mark. I believe there are still many puzzles in the possiblity space of Nomori, but we have to draw the line for our first game somewhere.That said, we still want to playtest changes we've made to some levels. There will be a final playtest soon-ish, which will be organised in our Discord.I want to include in this post the new that the Nomori demo is now available on Xbox One and Xbox Series X|S! It's our first time releasing something on con
스팀 공지2026-04-30
Patch Notes for Nomori Demo up to 0.1.56
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
0.1.56Reworked the character Blobshadow to help with platforming. Before the drop shadow did not work on grass, which is a large part of the game.Also added blobshadows to Kodama and Ponta making them a lot more grounded in the world.Audiofixes for certain hardware. Before some people experienced jitters in the audio when too many audio sources played at once. We made adjustments to the amount of streamable sources and should now be less of an issue.Reworked the character dialogue camera framer. In the game you can have conversation from different angles sometimes leading to awkward camera angles. We have reworked this system and these conversations should now look a lot more natural.Made fixes to the localization system sometimes not localizing all the buttons in the menu. This should now be fixed.0.1.55Added intro songs when entering certain levels depending on mood and seasons. Updated the visuals for the Yuki conversation rocks making them look more distinct from the rest of the geometry.Added localized Sprites for the game title in the main menu for Korean, Japanese, Simplified and Traditional Chinese.Made fixes to certain lighting elements that cause flickering when going thr
스팀 공지2026-02-27
Patch Notes for Nomori Demo up to 0.1.51
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
0.1.51Added massive amount of UI on-boarding changes with certain button prompts appearing more center on screen when first learning new abilities or when interacting with certain characters for the first time.Improved the on-boarding for the fact that UI is often depicted in the top left corner.Fixed most sequencing issues in the dialogue in all the levels. Dialogue will now either disappear or not appear depending on if its still relevant.Fixed a reset time inconsistency around the bridge collapse where certain dialogue would keep repeating if though world lore wise it didn’t make any sense for these same conversations to keep happening.Fixed some camera issues in the conversations with Chooro.Fixed a save reload issue that cause a somersaulting Ponta to appear where he should have returned to his Idle animation.Turned some mandatory dialogue with Yuki into optional conversation stones.Improved the ease at which you need to angle yourself to start a conversation with Chooro. We noticed many players walking around for minutes before noticing the talk to prompt with Chooro.Fixed an issue where Portals looked weird in cut-scenes when FOV was anything other then 60. Cut-scene Portals
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