2026-09-24
Fleetbreakers Early Access: Day 1 Update
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Version: EA v0.1.795 Release Date: September 23th, 2026 Build: Stable Hello, captains! We’ve heard your feedback and are back with another big batch of bug fixes. These should make the gameplay experience feel a lot smoother! 🛠️ Fixes Fleetbreakers 0.1.795 - Fixed: Issue where some of the reward dialogs for Warp Boons or Encounter choices could get stuck and soft lock the game. - Fixed: Zero relic rewards in Free Play Sectors 2 and 3 if the Major Award Warp Boon was selected. Unfortunately quite ironic. Fixed tho! - Fixed: Boss Forrdoon’s map did not place an item necessary to collect to complete the mission. - Fixed: Oserath’s map generation might refuse to place Oserath. Whoops! - Fixed: Motherships could spawn just inside an acid field and take damage. Not anymore! - Fixed: Starting squadrons not proc’ing some Relic rewards (e.g. Egghead Relic not counting a starting Guardian squadron as deployed). - Fixed: Tricky timing bug where some starting squadrons that provoked buff effects would have the text flake stay on the entire mission. - Fixed: Missing reflection captures on one of the encounter levels. - Improved: Clarified which inventory slot had to be used to unequip a mothe
스팀 공지2026-09-23
Fleetbreakers Early Access: Day 1 Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Version: EA v0.1.795 Release Date: September 23th, 2026 Build: Stable Hello, captains! We’ve heard your feedback and are back with another big batch of bug fixes. These should make the gameplay experience feel a lot smoother! 🛠️ Fixes Fleetbreakers 0.1.795 - Fixed: Issue where some of the reward dialogs for Warp Boons or Encounter choices could get stuck and soft lock the game. - Fixed: Zero relic rewards in Free Play Sectors 2 and 3 if the Major Award Warp Boon was selected. Unfortunately quite ironic. Fixed tho! - Fixed: Boss Forrdoon’s map did not place an item necessary to collect to complete the mission. - Fixed: Oserath’s map generation might refuse to place Oserath. Whoops! - Fixed: Motherships could spawn just inside an acid field and take damage. Not anymore! - Fixed: Starting squadrons not proc’ing some Relic rewards (e.g. Egghead Relic not counting a starting Guardian squadron as deployed). - Fixed: Tricky timing bug where some starting squadrons that provoked buff effects would have the text flake stay on the entire mission. - Fixed: Missing reflection captures on one of the encounter levels. - Improved: Clarified which inventory slot had to be used to unequip a mothe
스팀 공지2026-08-04
Fleetbreakers July 2026 Recap
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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New FeaturesJuly DemoPolish and bugfixe focus to get ready for the demo. By all accounts we’ve heard, it was a good success.Massive Economy OverhaulWe’ve had a lot of nagging things we did not like. The playtest feedback helped convince us to pull the trigger on many of those. As you might imagine, this has thrown the whole game into a state of worse balance. We are rapid fixing that, though. It will be sorted out here in the next couple of weeks.The highlights:Resource mission rewards are no longer done with crates. They’re awarded as you finish the mission. Moreover, the exact rewards are shown on the Starmap to create another layer of gameplay with player choice.Extractors are no longer limited by charges. Instead, they cost prisma like everything else you build in the game. This removes frustration about not being able to gather at more than a couple of prisma sites in each mission (at the cost of potentially hanging oneself with poor prisma management).Crates in missions are now more about extra prisma and in-mission bonuses (heals, buffs for squadrons). Credit, Science, and Flux crates may still drop, but they are more rare.Post-mission crate gathering is gone. Any resource c
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