2025-09-04
Machick 2 + Machick Mayhen Update
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Hello everyone!!! We’re back with some huge news, and we couldn’t be more excited to finally share it with you. The Machick universe is officially expanding! The chickens are back in style, and things are about to get wild: • The long-awaited sequel Machick 2 arrives on September 10, opening the doors to a brand-new chapter of magical chaos — more wands to craft, stranger frogs to face, powerful relics to collect, absurd fusions to discover, and plenty of surprises along the way. The Demo is already live on Steam, so you can jump in right now — and don’t forget to add the game to your wishlist to join us on day one!Wishlist Machick 2 • But that’s not all. Machick 1 still has plenty of news on the way, and we’ve been secretly working on new content for all of you who love the original game. The first major update, called Chicken Mayhen, is set to launch later this year, bringing fresh chaos and challenges — with even more updates already planned for 2026! • Behind the scenes, we’ve been balancing two crazy missions: building Machick 2 from the ground up and at the same time ensuring Machick 1 continues to get the attention and love it deserves. It’s been a lot of work, but it’s also
스팀 공지2024-12-08
Colder and Colder
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Hey everyone!!! We’re back! We’ve launched Bees Vs Zombees and we’re preparing an even larger sequel to Machick. And for this winter, we’ve put together a Christmas update, featuring a new map, bug fixes you’ve reported to us, and balance adjustments to wands and enemies. Fixes and Improvements: - Adjusted enemy behavior that previously wandered aimlessly, ensuring a more coherent movement pattern. - Fixed the Satellite Skill so it now deals damage correctly. - Optimized the Satellite Skill, removing errors and improving performance (FPS) during use. - Enhanced the Gas Skill for better overall performance. - Reduced resource gathering time, making gameplay more dynamic. - Updated shop prices for a more consistent purchasing experience. - Fixed the Auto Aim so it no longer turns off unexpectedly. - Adjusted the chicken’s animation frames interpolation, ensuring smoother transitions. - Reduced damage dealt by the Spectral Boss to balance combat difficulty. - Made the Shard Chest more stable, addressing previously unpredictable behavior. - Fixed a critical bug causing crashes, resulting in improved stability. - Enemies will no longer remain on fire after returning to the enemy “pool.”
스팀 공지2024-04-24
Patch Note: Huge optimizations and Critical bug fixes
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Hello everyone! We appreciate all who have sent in their feedback. With that, we've been able to identify and address many performance and progression issues within the game. We apologize to players who had a poor experience. Our aim is to deliver a better experience now with these updates and those to come. We're opening a Discord server for quicker interaction and to share what we're working on. Fixes: - Bosses in Junkyard and Desert Maps - Boss Chests Freezing - Crashes in Long Matches - Wand Removal - Core Fusion Not Recognizing Types - SFX Errors Playing Even with Volume at 0 - Evolution Selection Freezing - Cards and Relics Staying After Being Selected - Auto-Resolution Correction Not Recognizing Different Monitors - Damage Corrected in Puddle of Pain Event Improvements: - Drastic GC Reduction - Major Script Optimizations - Drastic VFX Optimizations - Over 60% Texture Weight Reduction - Redistribution of Map Startup Weight - Physics Weight Reduction - Object Instance System Reconfiguration - FMOD Consumption Reduction - Store Prices Rebalanced - Powerups and Shots VFX Redone - Restructured Progression in Dune and Junkyard Maps - Reworked Powerups Additions: - N
스팀 공지2024-04-18
Patch Note: Critical Error Fixes
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Corrections: - Wood information. - SFX playing endlessly. - Rotation of the Core texts. - Dragging Newly Created Core. - Card descriptions. - Enemies not spawning. - Infinite fight with the third boss. - SFX of Robo Frogs. - Black screen on Craft. - Kills not resetting between maps. - Craft enters the Selected Map in the HUB. - Boss Powerup Selection Does Not Pause the Game. - Boss HUD. - Achievements for Special Wands. Improvements: - Chicken speed increased by 10%. - Powerup cards reworked. - Reduced number of obstacles. - Map progression. - Faster Creeper Toads. - Updated visuals of Mushroom and Electric Zone cards. - Bosses are not affected by Movement Debuffs. - Revamped Pause Screen. - Reworked Powerup VFX. Additions: - VSync option.
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