2026-07-31
Modulus Devs Launch a New Game
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If you're a fan of what we make at Happy Volcano, we think you might enjoy our newest release. Midnight Moments is a small cyberpunk diorama-building game, no pressure, no timers, just a quiet corner of a neon-lit city to build and decorate at your own pace. Place handcrafted props and citizens until every scene feels lived-in. It's available now on Steam for $2.99 with a 10% launch discount for the first two weeks. A different kind of game from us, but made with the same care.Happy building.Team Happy Volcano
스팀 공지2026-07-20
Demo Update 1.1.1 + We're Part of SimFest 2026!
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Hey Module Makers!Two bits of good news today.Modulus is part of SimFest 2026!We're thrilled to be part of SimFest this year, running from July 20 to 27 . If you've been on the fence about picking up Modulus, now is a great time, the full game is 25% off for the duration of the festival. Come join us on the factory floor. Demo Update 1.1.1 is liveThis is a big one for the demo as we're bringing it in line with the latest version of the full game. We've packed in a huge number of fixes, quality of life improvements, and stability updates, many of which came directly from your feedback. Here's the full breakdown:New FeaturesAdded search functionality to the Tech TreeAdded notifications showing DataShard costs when buildings begin upgradingAdded independent sliders for Machine and Environment volumeUI & PolishBuilding production icons no longer overlap inside the Operators viewFixed DataShard icons displaying the wrong colour during building upgradesImproved upgrade notificationsVarious UI polish and translation improvementsAdded smoother audio fade-outs for the intro sequenceBug FixesFixed the game getting stuck while loading saves from the pause menuFixe
스팀 공지2026-07-06
Modulus Patch 1.1.1
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Hey Module Makers,A fresh patch is live for Modulus today. Here's what's been fixed and improved:Performance & StabilityMade the Statistics and Achievements system thread safe, which contributed to the factory stopping issueFixed a factory stopping issue tracked down to the SalvagerFixed freighters jitteringBug FixesFixed an NRE when removing an itemFixed Harvester Pads throwing exceptions when undoing or redoing their moveFixed the GNN Gate and Buildings losing progress of non-shape resourcesFixed the GNN Gate discarding modules when cancelling an upgradeOtherPausing a monument now disables the charge and stops it from progressingExpanded the dynamic content panel on the Start Screen to handle multiple pagesAs always, thank you for your reports, they go directly into fixes like these. See you on the factory floor. — Team Happy Volcano
스팀 공지2026-06-25
UPDATE TIME | Mod Support is here!
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You asked for it and we’re delivering; Modulus now has official mod support, and we can't wait to see what you build. Seeing as this is such a significant update we wanted to do a proper post rather than just patch notes. So, let's dive in.FOR PLAYERS Subscribing to mods is simple. Head to the Modulus Steam Workshop, find something you like, and hit Subscribe. Mods load automatically when you start the game, no fiddling required. You'll find a new Mods tab in Settings (also accessible from the Main Menu and Pause Menu) where you can see everything you have installed and toggle mods on or off.Modulus Workshop: Also it is worth flagging the following:• Steam achievements won't unlock while any mod is active• Any save file you play with mods enabled will be permanently marked as Modded, even after uninstalling mods• If something looks off, try disabling mods first and see if that fixes it We've also added friendly error notifications so that if a mod causes an issue, you'll know exactly which one, no guesswork necessary.FOR MODDERS Modulus now runs BepInEx under the hood, which should feel familiar if you've modded Unity games before. We've put
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