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A quick balance pass focused on outliers at both ends. Also we fixed the reroll button which caused problems for many players. Nerfs Omnicore Cost 12 → 13 Demoncore Cost 12 → 13 Isvasal Cooldown 8 → 10 The dominant giant gets nerfed. Tidalgrasp Cooldown 3 → 3.5 This should make it so building an aqualith makes sense. Hawkista Cost 4 → 5 Stonk Stripes Cost 3 → 4 This one might be weird, a money making cosmion getting more expensive? But it is the number 1 performing cosmion and even in builds that reach endgame, we can see multiple—which we shouldn’t. Ifry Cost 9 → 10 Dorangutan Cooldown 4.5 → 6 We know this change is huge but if you saw the stats you would agree with us. Serenius Accuracy 100 → 90 Buffs Riko Cost 3 → 2 Water is by far the least played, and nerfing tidalgrasp isn’t going to help. This might push water to be too strong but we will see. Volroost Damage 25–30 → 27–32 Voltrex is good but Volroost isn’t. Electric Mira Accuracy 90 → 100 ZEUS Cooldown 3.5 → 3 Energy Cost 4 → 3 Our worst performing unique, it should feel good to get them. This might be too much, we will be looking. Iblis Energy Cost 4 → 0.5 With a cooldown of 45 seconds, Iblis should NEVER miss due to energ
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